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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

ishurmer 2010-07-09 08:54

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by scotty_m (Post 745811)
I had already run chmod but it's not changing permissions - doing ls -la afterwards shows that nothing has changed for that file. I don't know why it's ignoring me setting permissions

Is the file in your MyDocs folder? IIRC that is formatted with FAT32 filesystem which does not support permissions. Move it to /home/user rather than /home/user/MyDocs and try again.

DarthLuda 2010-07-09 09:49

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Sorry if it has been discussed before, but I just can't get the accelerometer working. I followed the instructions fromn Izzeho on page 1 (installed Accelemymote, edited the blight_input, started Accelemymote and the emulator), but it didn't work. Accelerometer and hardware keys both didn't work, so i had to restore the old settings. How to get it working anyway? Do i have to set the arrow keys as Joystick keys?

I also can't get the Saving Option working for Memory Pack. Do i have to edit any settings for that? There are several entries in the mupen64plus.conf. What are the values for following entries?:
Quote:

NoMemoryExpansion =
AotoIncSaveSlot =
CurrentSaveSlot =
Thanks in advance!

yodawg 2010-07-09 10:45

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
accelerometer isnt working for me either and i followed those steps

javispedro 2010-07-09 10:46

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by IzzehO (Post 745649)
Gave it a quick play around. Crashes with seg fault trying to load a ROM with the GUI. Also of note is that all the conf files created in /home/user/.mupen64plus are owned by root... making it difficult to modify manually.

Blight input configuration in the GUI now works flawlessy, however. Tried execution with mupen64plus <romname>, it crashed and now my GUI reverts back to the black GUI as well, not sure whats going on :P

This all reads like you are trying to run mupen64plus as root. Can you delete your ~/.mupen64dir directory and retry (without running it as root)?

Flandry 2010-07-09 12:22

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
An alternative way to install/test Accelemymote is to install MAME. Bonus: you get a complete arcade emulator. It should install and automatically use accelerometer control, so you can make sure that bit is working.

Then you just have to edit your config file and start accelemymote to make it work with mupen. Make sure you start accelemymote before you start mupen.

scotty_m 2010-07-09 13:33

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by ishurmer (Post 745846)
Is the file in your MyDocs folder? IIRC that is formatted with FAT32 filesystem which does not support permissions. Move it to /home/user rather than /home/user/MyDocs and try again.

Thanks! Hadn't thought about it being FAT32. All working fine now

slartibartfass 2010-07-09 15:59

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Is there a chance for an update soon? I'm not talking about GUI or sound, just a more optified version, to run better (and more) games.

javispedro 2010-07-09 17:00

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by slartibartfass (Post 746191)
just a more optified version, to run better (and more) games.

I do not think "Optification" means what you think it means... (see http://wiki.maemo.org/Opt_Problem ).

slartibartfass 2010-07-09 20:22

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Yeah, thats possible, i'm not native to the english language.
I meant improved or optimized.

nesrazz 2010-07-09 20:37

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
error ============= no input plugin specified

please help

http://maemo.org/packages/view/mupen64plus-arm-gui/


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