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-   -   [BETA RELEASE] PhoneME Advanced (Java Mobile) (https://talk.maemo.org/showthread.php?t=81969)

HtheB 2012-03-08 18:33

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by DavyP (Post 1176589)
I mentioned this before, but eBuddy needs support for JSR 234
as it at relies on the following missing class:

javax.microedition.amms.control.ImageFormatControl

Davy

is there any way to add missing classes?

DavyP 2012-03-08 19:45

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by HtheB (Post 1176663)
is there any way to add missing classes?

Yes, by implementing the missing classes (based on the JSR
documentation).

Davy

Arthuro_Adam 2012-03-08 22:13

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by DavyP (Post 1176708)
Yes, by implementing the missing classes (based on the JSR
documentation).

Davy

Worth to try the new version on N9? (auto-rotation, sound)

DavyP 2012-03-09 01:14

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by Arthuro_Adam (Post 1176782)
Worth to try the new version on N9? (auto-rotation, sound)

You can try out the latest MeeGo build, though auto-ration will not
work (due to the QWidget based approach).

Someone else said that the audio did not work either for the Alerts
in the microemu demo. Perhaps you can confirm (just to be sure as I
cannot test this myself with the N9 emulator).

Davy

DavyP 2012-03-09 18:55

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by DavyP (Post 1176641)
Yes, I can confirm. I get a segfault too while trying to play a midi file.

Davy

Brian_7: I disabled the midi part, and now I seem to be able
to run your game again with my latest build (20120309).

http://davy.preuveneers.be/phoneme/public/maemo/deb/

Davy

Brian_7 2012-03-09 21:07

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Thank, it works again now :)

If the sound support will bring problems with games like mine. Maybe you should add the option -nosound, like you did with the fullscreen option.

christianko 2012-03-09 21:15

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Just as an additional confirmation, I have no sound on the N9 as well.

Ist there any chance that GPS is supported ever on the N9?
Would be nice for google maps and the various public transport apps..

HtheB 2012-03-09 21:15

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by DavyP (Post 1176708)
Yes, by implementing the missing classes (based on the JSR
documentation).

Davy

Any help related to this would be great! (or maybe even putting it by default in the PhoneME build so that everybody can use it)

DavyP 2012-03-10 00:17

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by Brian_7 (Post 1177199)
Thank, it works again now :)

If the sound support will bring problems with games like mine. Maybe you should add the option -nosound, like you did with the fullscreen option.

That would indeed be a possibility. However, for some reason
your application caused a segmentation fault. This is an error
I would like to avoid under any circumstances because it may
leave stale processes running in the background (even consuming
100% of the CPU).

So I am trying to figure out how I can get detailed stack traces
for segmentation faults reported in the log files to simplify the
debugging process.

Davy

DavyP 2012-03-10 00:25

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by christianko (Post 1177201)
Just as an additional confirmation, I have no sound on the N9 as well.

Ist there any chance that GPS is supported ever on the N9?
Would be nice for google maps and the various public transport apps..

I hope so but I cannot promise anything. I already found I would
need to use this on MeeGo:

http://doc.qt.nokia.com/qtmobility/l...-overview.html

but the problem is I have no way of testing any implementation
I would make (the N9 MeeGo emulator - Madde - does not seem
to be able to emulate a GPS).

Cheers,
Davy


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