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Re: EmuMaster 0.3.0
I have a question:
In GBA where do EmuMaster keep the .sav file? Where should i put the .sav file if I wanna load the save file from other emulator? (Can I?) Thanks in advance. |
Re: EmuMaster 0.3.0
And what about NDS? There was a DesMuMe compiled for N900, but the device was just too slow, maybe N9 could pull it of. Anyone tried yet?
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Re: EmuMaster 0.3.0
How is the work progressing on emumaster? :)
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Re: EmuMaster 0.3.0
Ouch, I made a mistake with Dragon Ball: Advance Adventure. I added it as perfect without enough time playing. The audio is good but gets messy when the character moves. Auto-save doesn't work as it freezes the level and I have to restart the emulated system. I can't edit the entry in google docs, someone please edit it to "Partial" with those bugs if possible.
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Re: EmuMaster 0.3.0
Ditto on where is the .sav file stored, would really appreciate that ability, would allow me to transfer my 250 pkmn from my psp :D
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Re: EmuMaster 0.3.0
EmuMaster has its own state format which differs from emulators on PSP, that is .sav is not compatible.
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Re: EmuMaster 0.3.0
oh, so even an in-game "Save" is still processed as a save state by the program?
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Re: EmuMaster 0.3.0
Quote:
GBA - true (for now) PSX - false |
Re: EmuMaster 0.3.0
ahk, is there anyway i could integrate a standard sav file?
fyi, time and effort are effectively limitless atm, am on holidays |
Re: EmuMaster 0.3.0
You haven't specified which emu are you using. I suppose it is gpsp - GBA emulator on PSP. There is no common "standard" in saving state files. EmuMaster has its own state model, which makes easy displaying thumbnails and many other things. And it's not compatible with .SAV from gpsp, sorry.
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