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-   -   Palm Pre gets SDL! native gaming (https://talk.maemo.org/showthread.php?t=39809)

oosho 2010-10-29 01:26

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by achusaysblessyou (Post 856012)
Can someone help me? I downloaded preenv and placed it into my home folder, but every time i run apt-get install preenv, it returns:

Code:

Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Couldn't find package preenv

Thanks

Well...I just installed rootSH and opened X terminal
sudo gainroot
apt-get install preenv.

and it was installed :D . Of course there is no GUI.

xzychen 2010-10-29 04:51

Re: Palm Pre gets SDL! native gaming
 
Need help.
When I play the game Dungeon Hunter
Nokia-N900:/home/user# /home/user/com.gameloft.app.dungeonhunter/dungeonhunter/dungeonhunter
SDLGL: called sdl_init with flags = 0x30
X11: PID is 1585
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Requested depth buffer size 16
SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
PDL: Switch orientation to 3
PDL: Init: Service name is com.javispedro.preenv.dungeonhunter
PDL: Music is playing
PDL: Set do_not_disturb flag to true
SDLGL: Called SDL_Quit
Segmentation fault

jaimex2 2010-10-29 06:37

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by maxximuscool (Post 855947)
@Javispedro,

Can you somehow mapping the keyboard to the emulator as well? we cannot play most of games or cannot either enter text. If only we can have the A, B, C (on screen) buttons mapping to I, O, P and leave the Dpad on screen as it is. Then we can play games much easier. Heroe of Spatan!!! lol.

My thoughts exactly, map a set key to emulate touching a certain spot on the screen. Bind spot to key.

The games would be even better to play than on Palm with the game gripper.

mele 2010-10-29 07:43

Re: Palm Pre gets SDL! native gaming
 
So should the symlink with Asphalt5 do the autosaves or is it just to run game better.....and if not is there any way to save game in progress.

kinggo 2010-10-29 08:09

Re: Palm Pre gets SDL! native gaming
 
This is a thread with most first posts ever. :D

leojab 2010-10-29 08:13

Re: Palm Pre gets SDL! native gaming
 
Did some one try toomwarz games?

mele 2010-10-29 08:37

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by leojab (Post 856233)
Did some one try toomwarz games?

I tried it....Works okay. only problem is that it shows up in portrait mode, but all the buttons still works like it should be in landscape :D

http://i53.tinypic.com/2djpiz8.png
In this photo you have to click center of right side of your screen to click start game
http://i56.tinypic.com/2r4r4op.png

oh yeah its version 1.0.0

Leachim 2010-10-29 09:50

Re: Palm Pre gets SDL! native gaming
 
okay now acceleration sensor works fine with Asphalt 5 1.4.1 but i can start game only as root. as user it shows only the menu and crash after loading. any ideas?

whateva 2010-10-29 11:32

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by achusaysblessyou (Post 856012)
Can someone help me? I downloaded preenv and placed it into my home folder, but every time i run apt-get install preenv, it returns:

Code:

Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Couldn't find package preenv

Thanks

to install package you already downloaded you have to use dpkg not apt
Code:

dpkg -i preenv.deb
if you want to install smth for repositories u shoud use apt-get
Code:

apt-get install peenv

Aranel 2010-10-29 11:33

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by xzychen (Post 856154)
Need help.
When I play the game Dungeon Hunter
Nokia-N900:/home/user# /home/user/com.gameloft.app.dungeonhunter/dungeonhunter/dungeonhunter
SDLGL: called sdl_init with flags = 0x30
X11: PID is 1585
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Requested depth buffer size 16
SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
PDL: Switch orientation to 3
PDL: Init: Service name is com.javispedro.preenv.dungeonhunter
PDL: Music is playing
PDL: Set do_not_disturb flag to true
SDLGL: Called SDL_Quit
Segmentation fault

See: http://wiki.maemo.org/Preenv/Game_Compatibility

Status: Not Working.


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