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Re: Preenv webOS games compatibility list
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Re: Preenv webOS games compatibility list
jflatt: I tried your keyboard multitouch .so in x-plane, but it didn't seem to work. How do I configure this?
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Re: Preenv webOS games compatibility list
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Re: Preenv webOS games compatibility list
@hadjistyllis:Well, I used to plan for an analog stick mapper program too.But since we have a contributor like you,this kind of program won't be necessary. :)
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Please do not implicitly trust .sh files, read and understand them before running! Btw, I added basic vibration support to preenv 0.1.6. However, few games seem to support it as a real Pre doesn't seem to vibrate (but the API is there nevertheless). The games that use the vibrator used to fail in the first few versions of Preenv (because Haptic* symbols were missing). Raging Thunder seemingly was once on the incompatible list with such error message. Also, I am considering creating a standard directory layout for stored games in Preenv. This would mean that - /opt/preenv/data would be user-writable, and would be equivalent to a Pre's /media/cryptofs directory (so it would be where you put "apps" directory). - /media/cryptofs would be installed as a symlink to /opt/preenv/data - /media/internal would be installed as a symlink to /home/user/MyDocs - GetWritablePath() would return some path inside /home/user/.preenv/ is that Ok for everyone? |
Re: Preenv webOS games compatibility list
Glowhackey crash at start from the icon. And when i try to run it from the x-terminal i get this:
$ ./glowhockey SDLGL: Called sdl_init with flags = 0x100030 SDLGL: Number of joysticks 1 SDLGL: Joystick 0 named Accelerometer X11: PID is 7036 PDL: Init: Service name is com.javispedro.preenv.glowhockey PDL: Main thread created PDL: Game called PDL_Init twice ./glowhockey: symbol lookup error: ./glowhockey: undefined symbol: PDL_NewCtx |
Re: Preenv webOS games compatibility list
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All will be ok. So we don't need to do manual symlink forsome games that need it. Well I prefer if its possible to: /media/internal would be installed as a symlink to /home/user/MyDocs/Preenv/ and not just MyDocs. All needed files will be on that folder and not on general MyDocs. Keep Up good work. We hope we see Gangstar and Worms on playable list. |
Re: Preenv webOS games compatibility list
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Re: Preenv webOS games compatibility list
govprog. Can you help me please? You are the only one that was able to change weapons on hawx. Can you give me the .sh file? Been trying everything but couldn't get it to work.
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Re: Preenv webOS games compatibility list
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Re: Preenv webOS games compatibility list
Continued: Well,if the second one is true then I should say, you are right to worry. There are some users that are sharing "malware" programs in the forum. That's why I had shared my source code next to the compiled code in page 189.For your hesitation, I suggest you that read the source code first before running the program to make sure there are no malwares inside it. And after using the program,make sure you read the .sh file too before running it. Hope that you will find it useful.
Also you are not the first power user/developer that distrusts me(Sorry,didn't want to be offensive).Though I don't like to be distrusted, most(or some) of the power users do this to me and I don't know why since I have done nothing wrong;I only wanted to help. *Sigh* :'( (I didn't want to blame and/or bother anyone for/with this comment.Perhaps it's my fault.) or maybe I misunderstood.If I misunderstood then I apologize you again. Quote:
Code:
nano hawx.sh Code:
sh hawx.sh |
Re: Preenv webOS games compatibility list
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It was a generic reminder that .sh files should be treated with as much warning as .exe files . They're a quite handy container for malware. And I'm worried that we are teaching a wrong lesson by encouraging its exchange. This is why I suggest using gconf's xml files, which are sligthly more safe, until we make our own file format. |
Re: Preenv webOS games compatibility list
I sync'ed up to 1.6. No new fixes except for a couple small tweaks to try to get textures to scale better, you should notice Angry Birds and Scrabble look better. Also wired up right analog dualshock stick and the L2/R2 triggers just to try it out in nova. There's one small quirk where the mouse are initially pressed in so the joystick doesn't work until you move it out of and back into center.
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http://members.cox.net/jflatt/libsdlpre.so |
Re: Preenv webOS games compatibility list
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@jflatt:I have made a program to convert the .sh file format into the .xml one. The program seems to be working but I have two problems that needs your assist: 1-There might be some mistakes in the output file.If there are,inform me about them. 2-Please give me some instructions on how to load the .xml file. To run the program Code:
python converter.py |
Re: Preenv webOS games compatibility list
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I would like to understand better your last suggestion regarding the standard directory layout. Does your proposal change the ability to be able to install a game to any location you desire? For example, I currently copy a games com directory to /home/user/games and move some folders to /home/user/MyDocs/games and symlink to the folders in MyDocs. Would game directories need to be relocated to /opt/preenv/data? Regards, travla |
Re: Preenv webOS games compatibility list
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If you however do it outside of /opt/preenv/data/apps/usr/palm/applications, preenv will not accurately emulate the /media/cryptofs directory that is on a Pre. While most games don't care, some might fail. But if they worked already they're not going to break. |
Re: Preenv webOS games compatibility list
Did anyone get the vibrator to work in, for example, raging thunder? What do you think?
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Re: Preenv webOS games compatibility list
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Try jflatts's library if you want, he applied the changes already. Otherwise I hope to push it today along with the /opt/preenv/data thing. |
Re: Preenv webOS games compatibility list
I finished Nova.sh for sixaxis check my post (thanks to jflatt)
http://talk.maemo.org/showthread.php...313#post934313 Please read instruction for jump fix-yes game problem not preenv. Vibration seems not to work on raging thunder with jflatt patch. |
Re: Preenv webOS games compatibility list
I did not push 0.1.6 because I found some codec discrepancies between the Pre's SDL-mixer and Preenv -- a real Pre seems to use ffmpeg as a decoder for lots of files, even mp3 or ogg. This could explain the numerous differences in how Preenv handles badly encoded audio files, so I'm trying to fix it.
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Re: Preenv webOS games compatibility list
javispedro. a mi me funciona la vibracion raging thunder, preenv 1.5
gracias por el trabajo. |
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Re: Preenv webOS games compatibility list
Farm Frenzy 2 controls are in landscape and seem to work properly, but the game itself is in portrait and has bad scaling.
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Re: Preenv webOS games compatibility list
Could anyone who has HAWX working post how they installed it? I have not gotten past the segfault error and I wonder whether it is because of where/how I installed it (in /home/user/MyDocs/hawx/com.gameloft.app.hawx/).
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Re: Preenv webOS games compatibility list
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Re: Preenv webOS games compatibility list
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Well,about the libavcodec52 I should say,I have found that my solution was fake.Let's say,it was working :p but it wasn't wise.You can fake the file libavcodec.so.52 to any library file and you shall be just fine,also installing the real libavcodec52 besides will help you actually hear the sounds and musics.I am going to change it.
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Re: Preenv webOS games compatibility list
There was also a bug with SDL_mixer that I've fixed, and in the process I decided preenv will now supply its own version of ffmpeg, so there will be no need to pull it the Extras version anymore.
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Re: Preenv webOS games compatibility list
one question, where is the save of the game in ipk? in .deb is /home/opt/preenv/usr/palm/applications... and ipk???
EDIT!!! Problem was solved |
Re: Preenv webOS games compatibility list
Does speedforge extreme work? The wiki says it does, has any1 tried it??
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Re: Preenv webOS games compatibility list
I noticed that worms and farm frenzy 2 has the same orientation problem.
Both of the games has start.sh before they execute the exe. Farm frenzy: #!/bin/sh cd `dirname $0` exec "./FarmFrenzy2" Worms: #!/bin/sh cd `dirname $0` exec "./Worms" Does this has something to do with the problem?? |
Re: Preenv webOS games compatibility list
Can any1 help me remove Blades of Fury?? I installed deb version and now cant find a way to remove it. Thnx in advance...
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Re: Preenv webOS games compatibility list
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Re: Preenv webOS games compatibility list
oh :D :P 'god' is back ,,, :D :P
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Re: Preenv webOS games compatibility list
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