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Re: 2012 Coding Competition
Finally did a scratchbox port and now my game seems to be crashing in SDL_Init on the device only. How frustrating! Don't know if I'll have time and energy to figure out what is wrong.
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Re: 2012 Coding Competition
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Initializing SDL (OpenGL tutorial) http://www.meandmark.com/sdlopenglpart3.html a program reduced to SDL_Init(SDL_INIT_EVERYTHING) crashes http://forums.libsdl.org/viewtopic.p...7a6af2abafe71a xsp has to be enabled *before* sdl_init Is the problem easier to solve by now? Best wishes. |
Re: 2012 Coding Competition
Still haven't figured out why my code is exiting while SDL is initializing. Running it inside GDB I get "program exited normally", even when I try disabling the SDL parachute, which seems strange. I have another project using SDL and GLES which is working, so I SHOULD be able to figure it out, in theory.
I will resist the temptation to smash my phone and see if I can get some vacation time tomorrow or something to work on it. I'm busy this weekend so I will have to be finished by tomorrow night. |
Re: 2012 Coding Competition
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Re: 2012 Coding Competition
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Re: 2012 Coding Competition
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Re: 2012 Coding Competition
I just submitted MeeGoal.
EmaNymton |
Re: 2012 Coding Competition
Any chance that deadline will be deferred?
I noticed the competition event too late (of course my fault) and currently code as much time as I can, but afraid won't do it in time. |
Re: 2012 Coding Competition
Hi,
Could you please add my entry for the Coding Competition to the participants table, I am not sure how to, so I really don't want to mess the wiki page up. Developer: aStrike (Oren B) Application: Alpha Strike (Fast-paced 3D action shooting game) Category: Games, Graphics & Multimedia Current Progress: stable release 100% Beginner Entry: Y Platform (MeeGo/Maemo/etc): fremantle (N900), MeeGo planned Thanks In Advance! |
Re: 2012 Coding Competition
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Just try to get as much done as you can, and as long as it does something and is tested to be safe then we'll probably find a place for it :) So hopefully you can save a few corners with the functionality and get it completed in time - good luck :) Quote:
@ all - by the way, I need to talk to you all about your submissions. There isn't a problem, but you might all hate me anyway :p Quite a few of you have done really good and lengthy details on your applications. In reality, in the voting thread there could be less than 10 lines per entry. If you imagine this equation .. (1 app details + screenshots) * how many entries = a very long thread. Please try to keep the details in your submissions fairly concise. Otherwise you'll find when your entries are posted they could be really edited down. So hopefully you can add all the great instructions and details you've done onto your announce threads, then i can link to that from each entry in the voting thread. To put it into context, there is one entry I copied and pasted into a TMO forum post just to see and that one entry alone was too many characters to submit! By the way, there's no need to submit your application multiple times with minor detail changes. Once you've entered you will remain entered, relax! Just email me the final changes you want after Sunday if you like :) There will be time for you all to check over your entries and ask me to update them with whatever details you want later. As long as your initial submission is in for your application before the deadline, minor things can be changed later. :cool: These are the things I MUST know (if they have changed from your original submission) before the Sunday midnight deadline:
Pretty much everything else is 'details' and they can be updated later. Edit: With 2 days to go, here are the current 'scores on the doors'. The first number is registered in the wiki, the number in () is submitted.
and 2 TBD Location & Navigation continues to disappoint with only one confirmed submission so far, I've sent out an SOS to the world Quote:
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