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Re: Flip clock pre pre pre pre release
ciroip (and others)
I stumbled upon a great site last night offering some amazing clockface designs http://www.darkroastedblend.com/2009...d-watches.html some are most interesting and certainly fodder for ideas :) |
Re: Flip clock pre pre pre pre release
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@Lcuk: lol, good site and yes, the steampunk, the clockbomb and the goggle clock versions are already in the project drawer but there are another couple of cool idea there :) |
Re: Flip clock pre pre pre pre release
I'm noticing an interesting bug. It seems alarms won't show in the main interface (the one with the clock) but they'll still fire if turned on.
I noticed this with the last version and an upgrade didn't fix it. |
Re: Flip clock pre pre pre pre release
Never have used pygame, but a simple statement l like:
Code:
try: Edit: I just tried that and it doesn't work (that'll teach me to post code before testing it! :p). |
Re: Flip clock pre pre pre pre release
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Once I get the modularity and code cleanup done, then the new features and graphics will be next, but I want to try and spend a bit of time figuring out a way to make the clock at least somewhat easily "skinnable" so that users will get to choose which one of Ciro's Uber Crazy clock designs they want, rather than just using which ever one we (the devs) impose at will ;o) Nice try Brent, unfortunately it looks like it is a problem with the compiled pygame main module (it points to the CDRom and Joystick modules that were never ported to Maemo since the hardware didn't have support for them); it's not a big deal since this is a GUI app anyways, and maybe one day we'll find a way to clean it up... |
Re: Flip clock pre pre pre pre release
The count-down area is blank.
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Re: Flip clock pre pre pre pre release
Determined to kill the error, I just tried placing two files in /usr/lib/python2.5/site-packages/pygame/; one named "cdrom.py" the other "joystick.py". I just put "pass" in each file, and....drum roll.... that seems to work fine.
Sloppy, kludgy, horrible, yes, I know, but a solution nonetheless :) |
Re: Flip clock pre pre pre pre release
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Try opening up ci_alarmNew.py, go to line 344 where it currently reads: Code:
if (mins < 10): Code:
if (mins < 10): |
Re: Flip clock pre pre pre pre release
Hmm and oddly the alarms do not go off reliably. (whatever ones I set in flipclock). The regular ones I have still go off.
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Re: Flip clock pre pre pre pre release
"alarms do not go off reliably" as in they don't play? The clock doesn't auto-launch? Are you using the same sound file all the time, or?
If it's the "clock doesn't autolaunch/do anything at alarm time" then you can always fall back on Flip's internal alarms instead of alarmD; Make sure you have all alarms in Flip TURNED OFF, then just edit the config file (/home/user/.flipclock) and look for the section that says "useAlarmD=1"; change that to 0, save, and you should be all set. Note that this approach will no longer cause auto-launches/etc and means you'll need to have the app running in order to get alarms, but it should at least be 100% consistent. |
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