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Re: Playable Quetoo (Quake2) port for N800
Fifth release is now available at http://www2.lut.fi/~thietan1/quetoo/ as usual.
For this I optimized the RGB->YUY2 conversion a fair bit, and I'm now getting higher fps with it at 400x240 than with the XSP pixel doubling, so the XSP doubling has been removed. Also, the game saving support was dropped in 0.5.0 upstream, but I've reimplemented it based on the quetoo 0.4.0 sources and it would appear to be working. Though I did notice the savegames don't appear to be compatible with any other quake2 builds (including quetoo 0.4.0). The game is now automagically saved when you quit, and should continue again from that point, when next launched. There's also a new delete button in the launcher, that can be used to clear the current save game. |
Re: Playable Quetoo (Quake2) port for N800
Thanks for all the great work and time your putting into this, it has to be barr none, the best game I have played yet on the n800.
I just updated to the 5th release and it is even smoother and faster than it was, I even tried it in 800x480 (just to see what it was like) and it looked great, a bit slow on my n800(of course!) but very nice. The only question I have is, why take away the option to choose your map from the launcher? I know you can still when launching it via xterm, but I really liked the ability to pick a level and just go from the launcher. Saving is great, I tend to die a lot and the save is very bennificial.. So all in all, things just keep getting better and better, thanks again for making what has become the biggest time waster I have on the n800! -John |
Re: Playable Quetoo (Quake2) port for N800
I wonder how much faster it would run when the new firmware unlocks 400mhz! That's almost a 20% increase in speed!
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Re: Playable Quetoo (Quake2) port for N800
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I've also been trying to think of a good way to handle items in the game and as far as I can think of, there's really no way to handle everything with the amount of buttons the device has, so I've been thinking of adding an onscreen list of items and weapons, where they could be activated by clicking. I've been thinking of having it on the left side of the screen. There you'd have to use your left hand to select them and could not move simultaneously, but atleast I like to do all looking around at the right edge of the screen and having the list there, I think would interfere with that too much. But what do you think would be best? Edit: I haven't really noticed this before, but are others having trouble moving and turning the camera at the same time? It's looking like as if the device would be having trouble detecting keypresses the same time as the touchscreen is being used, but I don't know why I would not have noticed this at all before, or if maybe I've just messed up some setting or other in my device. |
Re: Playable Quetoo (Quake2) port for N800
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I am glad your putting the map selection back on the launcher, sometimes I just wanna play a particular level and I only have a few minutes and there is nothing quick about launching it in xterm.. ;) Quote:
On a side note, is there some reason there isnt a hand and a gun sticking out? I think there is a console command to turn it on (I would have to look for sure) but was it turned off on purpose (for example because the screen is so small)? -John |
Re: Playable Quetoo (Quake2) port for N800
Hi, I am trying to get Quetoo to work on my N800. I have the full version files, but can't seem to put it in the right folder, or which folder to point it too, and also the files that need to be in that folder. Can U tell me what files are needed? When I hit launch, it does nothing... Also when I point to a folder I notice there is an add or remove button on the left side???
Please help! Thanks!:confused: |
Re: Playable Quetoo (Quake2) port for N800
Please insert an option for the menu to be on the left/right hand side of the screen for us lefties :) I dunno if it's because I'm left handed or not, but I'd rather have an on-screen menu on the right. Of course, a total 180-degree screen rotation would be the best thing, but it would take too much of your time I think!
Thanks for boosting the geek-factor of the N800 :D PS: Oh, and (yes I know I'm very demanding!) is there a way of turning off the clicks generated when the touchscreen generates an event? Using the touchscreen and buttons simultaenously (which, BTW, works very well on my unit) sends it on a clicking frenzy which takes some of the effect away from the game. |
Re: Playable Quetoo (Quake2) port for N800
The ticking sounds can be fixed as detailed below (allow myself to introduce myself ;P )
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Re: Playable Quetoo (Quake2) port for N800
2008 OS is out! can someone test this port on it? thx!
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Re: Playable Quetoo (Quake2) port for N800
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Currently reinstalling a slew of apps on my N800-mit-OS2008. |
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