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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
Sensible Soccer from c64 plz ))
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
I just purchased it in Finland. Great game but it's upside down :D
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
Btw, is there a list of the games made with the SIO2 engine for other platforms ?
I'm very glad to see a commercial company using so many OSS tools :) |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
So... $1.99 for n900 version, but only 69p ($1 ish) for the iphone version...
Why???? |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
There are any number of understandable and reasonable answers to that, but you are free to spend your money as you see fit.
Thread stickied as requested. I'm a bit disappointed that in your haste, your unwillingness to go through the burdensome Ovi QA didn't get translated into a bit more in-house QA. Still, the apps in Ovi aren't all optified and no paragons of QA, either. Your rapid correction of issues as found is commendable. Just FYI, QA for apps admitted to the maemo.org repository is that they not occupy more than a few hundred kB rootfs space (ideally even less). Here's the complete checklist. |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
I find basketball extremely boring unless it is streetball. Some people are not into basketball. Don't judge your possibilities to perform at a profit on this device platform based on your first app being a basketball app.
Try to instead look at something more broader in appeal. |
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