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Re: ioquake3 Engine Possibilities
Most likely the bugs you're seeing in ioquake3-maemo6 are due to the QVM support, also the optimization flags changed and the input code was reworked (again to allow for QVM support, but I did this rather quickly.)
I'll try to take a look at it most probably over the weekend. Sorry if this is causing you guys problems, but for now, as mentioned, you can use maemo5. |
Re: ioquake3 Engine Possibilities
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Re: ioquake3 Engine Possibilities
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set accel_sensitivity 0 Currently there is no button combo to toggle the accelerometer on/off. Is this a feature you'd like to have? |
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Also I though this was the regular quake 3 thread woops hehe.. ________ Design host |
Re: ioquake3 Engine Possibilities
Is it possible you add mouse and joystick support? It would be good to play with Dualshock 3...
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Re: ioquake3 Engine Possibilities
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On a final note, while you are checking, are you able to correct the lighting in Quake 3. It appears that it is showing as Vertex Lighting even though it is set to Lightmap. They ambience and shadows are missing. Even the N82 version has the correct lighting. Also, the game crashes if I change the graphical settings. The PC and other mobile versions close upon changing the settings and then they relaunch with the new settings. It appears that the N900 version forgets to relaunch. |
Re: ioquake3 Engine Possibilities
To me autoaim feels like cheating, can this game be updated we can aim with the accelerometer?
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I don't have the PS3 controller though so it's not currently on the immediate todo list. |
Re: ioquake3 Engine Possibilities
I am looking at improving the input, and fixing the issues discussed already (performance regression, input bugs, etc.) Actually I did a little work on it this morning, so maybe something this weekend. :)
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