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Re: [Request] gpSP GameBoy Advance Emulator
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Also you are now my new favorite person on TMO haha |
Re: [Request] gpSP GameBoy Advance Emulator
Thanks a lot. it's good to see that talented members are doing hard work for the community. thanks a lot.
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Re: [Request] gpSP GameBoy Advance Emulator
I really am looking forward to this. I can finally consign my PSP to the sock drawer, gpSP was the only thing keeping it out.......
.....but I will have to finish Valkyria Chronicles first.:) |
Re: [Request] gpSP GameBoy Advance Emulator
GL scaling is not totally ideal for GBA style graphics. One of the pixel art scaling algorithms would be nice, but I guess that can be added in time.
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Re: [Request] gpSP GameBoy Advance Emulator
Yes you are right, but for now I guess that simple bilinear filtering will be ok. Other way for scaling can be added later. Scale2x looks cool. I will try both.
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Re: [Request] gpSP GameBoy Advance Emulator
You might want to look at SDL_HAA for scaling.
If you scale surfaces using GLES you will notice a slowdown in windowed mode, as it will be scaled/uploaded to the SGX twice. |
Re: [Request] gpSP GameBoy Advance Emulator
Thanks in advance. Itīs really usefull thanks for your amazing work.
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Re: [Request] gpSP GameBoy Advance Emulator
The disadvantage is that SDL_HAA is heavily N900/Maemo 5 dependent, so if you made the GLES scaling keep it around (disabled, etc) for future/older/other devices.
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Re: [Request] gpSP GameBoy Advance Emulator
Some progress here. Save states now works. I hope that scaler will be coming soon.
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Re: [Request] gpSP GameBoy Advance Emulator
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