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-   -   [Announce] Mokomaze - great opensource Labirynth clone ported to N900 (https://talk.maemo.org/showthread.php?t=68066)

zehjotkah 2011-01-09 23:15

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
1 Attachment(s)
Funny thing: it seems, that the from Teeter converted levels are mirrored in Mokomaze...

I'm going to bed now but if someone in another timezone is willing to spend some time, here is what you have to do:

Download the attached file (32 WVGA Levels in Teeter Level format)
Open/copy main.levelpack.json from /home/opt/Mokomaze/data on your N900 (don't forget the backup) on your PC.
Edit the content of the attached files like this:

before:

Code:

B        80        64               

E        426        64               

W        240        100        248        798

W        116        2        124        700

W        364        2        372        700

H        64        650               

H        320        78               

H        405        650               

H        405        375

after:

Code:

        {
       
            "comment": "level 1",

            "boxes": [
                { "x1":        240, "y1": 100,        "x": 248, "y2": 798 },
                { "x1":        116, "y1": 2,        "x": 124, "y2": 700 },
                { "x1":        364, "y1": 2,        "x": 372, "y2": 700 }
                ],

            "holes": [
                { "x": 64, "y": 650 },
                { "x": 320, "y": 78 },
                { "x": 405, "y": 650 },
                { "x": 405, "y": 375 }
                ],               

            "checkpoints": [
                { "x": 426, "y": 64 }
                ],

            "init": {
                "x": 80, "y": 64
                }
       
        },

Edit main.levelpack.json in /home/opt/Mokomaze/data accordingly.

TiagoTiago 2011-01-09 23:27

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
regarding screen dimming, wouldn't it bet better if it only stayed on forevere during actual gameplay but behaved normally while in the menus and stuff?

notaridavid 2011-01-09 23:29

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Really nice game, thanks for your share :)

dwaradzyn 2011-01-10 06:37

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by woussie (Post 916375)
Actually; this "bug" resolves itself if you set the game resolution to 800*480 - if you do that, the screen content doesn't shift to the left! I just tried that. So if we make all levels in WVGA, maybe you can implement that notification feature that you were talking about ;) ?

Yes, of course :)

romanianusa 2011-01-10 07:02

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Much better than the Ovi version and more challenging.

Mentalist Traceur 2011-01-10 07:47

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by romanianusa (Post 916574)
Much better than the Ovi version and more challenging.

There's an Ovi version? (I barely ever go on Ovi anymore... Just installed Firefox, SPB-TV, and Gas-Balls from there... and I don't even really need those, and wouldn't feel too left out if I didn't have them.)

dwaradzyn 2011-01-10 13:02

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
I got reply from Anton. Mokomaze homepage is back (there are 10 new levels available):
http://mokomaze.sourceforge.net/

And there is online editor that supports arbitrary screen size:
http://mokomaze.sourceforge.net/editor/

And it seems that the icons I used are not GPL compatible either...

Can anyone provide GPL icon replacements?

Cyrax 2011-01-10 13:30

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by dwaradzyn (Post 916801)
And it seems that the icons I used are not GPL compatible either...

Can anyone provide GPL icon replacements?

The Bug#600374: mokomaze: uses non-free, possibly non-distributable icons is closed and new icons are already in Mokomaze's source code repo.

hxka 2011-01-10 17:48

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Could you please invert x axis to prevent mirroring of levels?

epage 2011-01-10 18:10

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Thanks for the work on this!

I'm curious, what is your goal for what needs to be done to get this into extras-testing and how much is left till you reach it?


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