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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
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Funny thing: it seems, that the from Teeter converted levels are mirrored in Mokomaze...
I'm going to bed now but if someone in another timezone is willing to spend some time, here is what you have to do: Download the attached file (32 WVGA Levels in Teeter Level format) Open/copy main.levelpack.json from /home/opt/Mokomaze/data on your N900 (don't forget the backup) on your PC. Edit the content of the attached files like this: before: Code:
B 80 64 Code:
{ |
Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
regarding screen dimming, wouldn't it bet better if it only stayed on forevere during actual gameplay but behaved normally while in the menus and stuff?
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
Really nice game, thanks for your share :)
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
Much better than the Ovi version and more challenging.
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
I got reply from Anton. Mokomaze homepage is back (there are 10 new levels available):
http://mokomaze.sourceforge.net/ And there is online editor that supports arbitrary screen size: http://mokomaze.sourceforge.net/editor/ And it seems that the icons I used are not GPL compatible either... Can anyone provide GPL icon replacements? |
Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
Could you please invert x axis to prevent mirroring of levels?
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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
Thanks for the work on this!
I'm curious, what is your goal for what needs to be done to get this into extras-testing and how much is left till you reach it? |
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