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Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
For the icon something like the first one in this link, well basically a evil invader
http://odysseedupixel.fr/2010/12/space-invaders/ I wait for the update then! |
Re: [ANNOUNCE] Space Invaders in QML
0.1.5 is now on the autobuilder, should be available soon. Only change is better keyboard handling for left/right, hope you like it!
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Re: [ANNOUNCE] Space Invaders in QML
Ive re-wrote the bunker code in c++ (as a new qml item), and the performance is _much_ improved. I want to make some more changes before the next release, but keep your eyes out!
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Re: [ANNOUNCE] Space Invaders in QML
Ive uploaded 0.1.9 to my website....i cant make a package for extras-devel tonight as libcurl on opensuse-factory is broken, so i cant run my mameo virtual machine.
New features: Performance Improvements! Under the hood refactoring. Q key will instantly end the running game P key will pause/resume The play pauses when a life is lost or level ends http://bit.ly/f7CqMg |
Re: [ANNOUNCE] Space Invaders in QML
I just tried the last version, it's much more fluid indeed. Arrows key work perfectly. Really good!
What about add keys for game gripper? |
Re: [ANNOUNCE] Space Invaders in QML
Just uploaded 0.2.0 to extras-devel (its the same as 0.1.9, just packaged properly)
I'll look into the game gripper... Im also open to any other ideas...todo is currently Global Highscores Double fire on level 5 Bonus ship About window Another possible addition is, when using the accelerometer, tapping the ship would lock it in place, then tapping again would free it. Thoughts? More ideas? |
Re: [ANNOUNCE] Space Invaders in QML
How about the aliens speeding up in each level as they become fewer in number, just like the original space invaders. It would make the end of levels more interesting.
It is also a bit cumbersome to use the arrows key for movement and the spacebar to fire. Probably better to use the a or z key to fire, or even better to choose your own key controls. Nice game by the way. |
Re: [ANNOUNCE] Space Invaders in QML
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I'll look at configurable keys for sure. Thanks for the feedback! |
Re: [ANNOUNCE] Space Invaders in QML
In the original by the time you got to the last space invader it would be zooming across the screen at a tremendous pace which would make it difficult to hit. This gave the end of level more urgency and excitement.
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