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Re: [Announce] Fceu-gui (including fceu) for N900
Hello, Ade, I just wanted to let you know (and all of you people) that if you push an update now, there may be problems. According to http://maemo.org/packages/package_in.../fceu/0.0.1-1/ , one of dependencies is "libxau6". I'm worrided about the no version part, becuase, as reported today in thread http://talk.maemo.org/showthread.php?t=83939 , there is newer version of libxau6 in extras-devel (someone forgot to change the name of newly uploaded package), so if package builder uses that new version, you're ****ed. You may want to change it to use specific version (dependecies with "=version") for now, unless the issues are resolved or repo admins remove duplicate package with errors from extras-devel. Cheers! :)
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Re: [Announce] Fceu-gui (including fceu) for N900
I know that this might be somewhat of an overkill, but for the ones using gamegripper like me, I fixed the fixed keys problem by creating a subset of the keyboard mapping.
By adding this: Code:
//////////////////////////////////////////////////////////////////////////////// /usr/share/X11/xkb/symbols/nokia_vndr/rx-51 (backup first, and DO NOT reboot unless the command worked!!!) Now I am able to play using gamegripper by reseting the keys using the fceu-gui after invoking: setxkbmap -layout fce and then after I'm done playing I invoke: setxkbmap -layout us This works for me because I use the US keyboard, If you are an AZERTY or russian or other you'll have to modify my changes to accomodate your layout. PS: You'll HAVE to change the "r" button to some other that has no function like I did because when you hit w+d+l+left, it will bring an "r" from nowhere (at least does on mine). As a failsafe (if you are stuck with t as l, u as o, r as h and vice-versa, by locking the caps and hitting shift+fn+key it will spill the lowercase of those six changed chars.) Maybe this could be incorporated as an option in a possible future version of fceu-gui? Hope this helps someone else. |
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