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Re: ApkEnv support module development
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Anyway thanks for your help. Bruno |
Re: ApkEnv support module development
For those looking for a holiday challenge, check out commit 0960ba0b, where you will find two partially-working support modules.
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Re: ApkEnv support module development
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Re: ApkEnv support module development
Hey guys,
Sorry asked this many times but until now couldn't figure out how to build my own apkenv or simply compile my own module :( So at the moment I have apkenv-master folder under this directory. Code:
/scratchbox/users/bruno/targets/FREMANTLE_ARMEL/apkenv-master What can I do from here? Once again sorry for be such I noob but I just want learn since we have I very patient and friendlily community I'm just kindly ask for your help Regards to all. |
Re: ApkEnv support module development
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But that multithreading GL issue seems to really be pain in the ***. I am currently trying to work simple timing mechanism that doesn't call nativeRender until few seconds have passed since last call to that getAssetFileOffset function. This of course disables loading screen completely but how cares about that :D There seems to be still some random segfaults but if I ever get this to work ill make some new pull requests :) Quote:
But what comes to compiling: 1. Log into scratchbox ( /scratchbox/login ) 2. cd into folder that contains source 3. compile with (for N900 debuging enabled): FREMANTLE=1 DEBUG=1 make 4. profit :D |
Re: ApkEnv support module development
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For full application/games we would have to port whole Android framework in order to get something to work and that would require an army of devs and sadly there just aren't that many of us :( |
Re: ApkEnv support module development
Thank you very much for your reply Art-O this make allot of sense now.
Although I'm missing something here this is the output: Code:
[sbox-FREMANTLE_ARMEL: /scratchbox/users/bruno/targets/FREMANTLE_ARMEL/apkenv-master] > FREMANTLE=1 DEBUG=1 make |
Re: ApkEnv support module development
Do WoG and CtR actually start right now with the new modules?
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Re: ApkEnv support module development
2 Attachment(s)
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- That Rabbit Game 2 - Angry Birds Space (some other versions & Amazing Alex might work) - Fruit Ninja - World of Goo (still early alpha. no sounds, no loading screen and randomly crashes) (And it takes long time to load so be patient) Sorry, I can't make binaries for N900 for I don't have one... I am going to take little holiday break for a while so Happy Christmas for everyone :) Art-O |
Re: ApkEnv support module development
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Code:
apt-get install libsdl1.2 libsdl-mixer1.2 libgles1-sgx-img libsdl-gles1.2-1 |
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