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Re: EmuMaster 0.2.2
so elemental what will u add in the next update ?
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Re: EmuMaster 0.2.2
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Many customizations for touch screen: - buttons are back - harmattan styled (as an option) - grid (like in the image at wiki, as an option) - haptic feedback - fancy look of settings - provides the same view of buttons and grid as in the emulation, so you can easly customize it to your needs - configurable d-pad and right buttons area size - configurable diagonal area size - l2/r2 in psx I have started with NES when it comes to improving quality and performance of emulation. I know you would see others to be improved but I needed easy one to start with "Advanced Launch" functionality: - APU replaced (partially done) - recompiler (partially done) - PAL timings correction - 6502 cpu interrupts timing fixed - mapper 5 glitches fixed - pal/ntsc switch - more settings (partially done) With the recompiler and new apu added it will be blazing fast and sound glitches will be no more in the NES emulation. TODO: - finish NES APU rewrite - finish NES CPU recompiler - finish some minor things and add couple of settings to nes emulation - add states browser where you can see how much space they takes, you will be able to run the game directly from the state, ability to backup and restore all states, and most importantly state converter will be added, so you will not worry about current states. I think you would really like this feature - script for faster sixaxis configuration - and few others ... Many small things improved, like: emulation and settings in one view -> no more floating windows, improved quality of rendered icons that goes to home screen, bug in gba config parsing - fixed -will make some games more playable or make them able to run at all, many optimizations, ..... And I must tell you that I am targeting PR1.2 now. Please donate |
Re: EmuMaster 0.2.2
Not sure if this has been mentioned before but if you have created a shortcut to one of your ROM's on the homescreen the only way I found to delete it is by going to /home/user/.local/share/applications and deleting it from there.
@elemental thank you for this amazing application. I'm not sure how your time constraints are but you might want to consider giving the user an option to manage/delete the shortcuts created. |
Re: EmuMaster 0.2.2
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PS: All of the above informations are already present in wiki |
Re: EmuMaster 0.2.2
something you can also have a look is x48
I did start porting it but it needs more integration : http://rzr.online.fr/q/compute |
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Hi, is it possible to run gbc games on gba emulator?
thanks |
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psx games are incredibly slow and laggy, not playable...id really like to see this app work properly ;)
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another question: i just tried to run gba game but emulator didnt seem to recognize it although i put the file in the right directory. what format is needed for gba games working? |
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Re: EmuMaster 0.2.2
Hey there,
LOVE the EmuMaster app, can't believe how smoothly it runs compared to fPSe on my HTC Amaze. The Nokia N9 with EmuMaster does it better! Amazing. Problem though, I have no idea how to load my memory card files. I tried both .mcr and .mcd and both aren't being recognized by EmuMaster, though I did put them in the psx directory. Does it need some other type of memory card file?:confused: |
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Hey guys, I'm battling to find good titles to download, mainly because of one reason, how do I check which game are compatible? Which games can U recommend, tested & reliable?
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Re: EmuMaster 0.2.2
Check the Wiki
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Quick question:
Would someone check the About page in EmuMaster 0.2.2 whether it says 0.2.0 or not? Because it does for me. |
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Re: EmuMaster 0.2.2
when will the version ur working on will be released it took very long ;(
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Re: EmuMaster 0.2.2
I think it will take about 2/3 weeks to create all functionality I wanted to implement. Please be patient, I suppose you won't be disappointed. (it's taking so long because I had hard time last month)
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Re: EmuMaster 0.2.2
looks like ur working on something really big o.o i think its more than u said before couple of posts anyway since ur taking so long why dont u fix the whole emumaster , means psx genesis etc, it'll be much better for ppl besides u'll take long so ppl wont mind if u take little longer right ?
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Re: EmuMaster 0.2.2
Hey.
I've had Emumaster long and now I have this burning urge to get to play Ports of call and I have no idea what the following Jimbo Jambou means :rolleyes: Quote:
then added the kickstart 1.2.rom Where did I go wrong? |
Re: EmuMaster 0.2.2
Filename should be: kick13.rom
It should be placed in: emumaster/amiga not emumaster/amiga/kick13.rom |
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Game seems to be running smoothly but the keyboard and mouse buttons don't seem to work... |
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Cheers |
Re: EmuMaster 0.2.2
Hello,just wanna ask if anyone find a trick on making saving work when playing suikoden 2,using v 0.2.2?
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Re: EmuMaster 0.2.2
It seems there is something in PR 1.2 that makes EmuMaster occasionally lag? Is anyone else experiencing this issue and is this something that will be fixed in PR1.3 or needs to resolved in EmuMaster?
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Re: EmuMaster 0.2.2
Regarding the possibility of Nintendo 64 emulation because I'm really itching to play good ol' Paper Mario 64 on my N9. How far along are you with the donations to jump start your motivation :D I commend you for bringing emumaster to the community, since games are really scarce in N9.
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C'mon folks lets donate the remaining 210$ to get the n64 emulator:)
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Re: EmuMaster 0.2.2
mupen64plus for ARM will compile and run with minimal changes. I don't really have the time to package it all up though. I can put the binaries out there, but it requires some serious open-mode action to run.
Long term, it needs rotation, joystick, better touchscreen handling, native gui, and updated to latest source. There's some funky bug in it where the FPS drops to near zero after a while. |
Re: EmuMaster 0.2.2
@elemental Have you considered uploading this to Apps for MeeGo? It has the potential to be a central point for open-source apps apart from Ovi, but at the moment there's a shortage of quality content - which could be changed by adding apps like this one.
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I ported a Sega Saturn emulator to the N900 and it was really no problem at all because I had a standard QWERTY to control it with. While I can get that program to run on the N9, the real challenge would be to make it playable. |
Re: EmuMaster 0.2.2
You are doing great job , keep working :)
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