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Re: EmuMaster 0.3.0
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I am wanting to play my pokemon save on my mums new phone but I need a .SAV format or something to play it with :( |
Re: EmuMaster 0.3.0
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Re: EmuMaster 0.3.0
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Was just a request.. |
Re: EmuMaster 0.3.0
Well, there is no such a thing in the upcoming release, but it is easy to implement it, so you can expect export/import to .sav in the next after the next release. Is it acceptable for you?
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Re: EmuMaster 0.3.0
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What's with all the 'is this acceptable' nonsense? Its a free app after all I don't EXPECT anything from you. I was more wondering if there was a way to just convert the files used atm into .sav files. |
Re: EmuMaster 0.3.0
Relax, ok, all I want is to create something better, outstanding from any other emulators. And after all hours spent on writing code (many, many, many lines) and seeing what the new release is I haven't expected a question about .sav for gba, sorry. Much, much better things are coming.
EDIT: There is no way to extract .sav from EmuMaster savestates by using hex editor (if you mean that), because they are compressed. |
Re: EmuMaster 0.3.0
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Turbo speed for certain systems! GBA/SNES/NES Other emulators have a way to sort of disable frame limiter and let you fly along, can make some games more fun to mess around on :) |
Re: EmuMaster 0.3.0
I have already mentioned that it's coming. But keep going, any ideas are welcome. Have in mind that I won't reveal any other feature in the next release now.
EDIT: It's rather fastforward than disabling frame limiter. I added latter one to my TODO list. |
Re: EmuMaster 0.3.0
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Multi disc image support for PSX? OpenGL rendering. not sure if EmuMaster already does this :S Ability to play two player with two SixAxis controllers? |
Re: EmuMaster 0.3.0
1. no comment
2. don't know what you mean a. blit textures on screen - using OpenGL from first version b. use OpenGL in PSX GPU emulation - no 3. already - except PSX |
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