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Re: Palm Pre gets SDL! native gaming
I made a set of scripts:
http://cs.ozerki.net/zap/pub/pre-hel...ckager.tar.bz2 which can be used to convert WebOS .ipk files to N900 .deb files. The scripts are designed to run in Scratchbox. There's a short doc inside the archive. The script has been successfully used to build .deb files for following working games (where 'working' means more or less playable): com-ea-app-battleship-pre-en_1.0.60_armel.deb com-ea-app-monopoly_20.0.35_armel.deb com-ea-app-nfsuc_20.0.28_armel.deb com-ea-app-sims_20.0.22_armel.deb com-ea-app-tetristouch_1.3.8_armel.deb com-gameloft-app-asphalt5_1.1.4_armel.deb com-gameloft-app-assassins_1.0.6_armel.deb com-gameloft-app-brainchallenge_1.1.1_armel.deb com-gameloft-app-brothersinarms_1.0.9_armel.deb com-gameloft-app-castleofmagic_1.0.3_armel.deb com-gameloft-app-driver_1.1.7_armel.deb com-gameloft-app-earthwormjim_1.0.3_armel.deb com-gameloft-app-hawx_1.1.5_armel.deb com-gameloft-app-heroofsparta_1.0.4_armel.deb com-gameloft-app-nfl2010_1.0.0_armel.deb com-gameloft-app-nova_1.0.9_armel.deb com-gameloft-app-oregontrail_1.0.7_armel.deb com-gameloft-app-shrekkarting_1.1.1_armel.deb com-jakyl-gepro_1.0.0_armel.deb com-laminar-research-app-xplane-default_9.5.0_armel.deb net-hexage-buka_2.22.327_armel.deb net-hexage-radiant_2.11.383_armel.deb The resulting .deb file doesn't require anything except preenv (and sometimes auxiliary libs like libavcodec52, libsdl-net etc, the usual stuff, dependencies are declared in the .deb file). It contains a .desktop file and icons, e.g. it's a complete end-user installable .deb file, without any tricks and/or manual work required. The only problem is that the icon appears as a blue square until reboot (or untill 'killall hildon-desktop'), but this is a well-known Maemo bug. |
Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
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is it possible to do this inside maemo? also, does the deb install the game into home/user or to the emmc? |
Re: Palm Pre gets SDL! native gaming
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This PalmOS compatibility detective work by javispedro is awesome, but i'm taking a no-tolerance approach to moderating the resulting traffic to prevent it from becoming a huge headache. So in addition to the existing rules, please also keep the discussion in the two existing threads as appropriate, and be sure to search the threads before posting questions. Thanks for your help keeping t.m.o on legal solid ground. |
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Re: Palm Pre gets SDL! native gaming
Hi @all,
i have 100% CPU utilization in the game Need For Speed Undercover. The game sounds stuttering and game graphics has low-rate fps. When I overclock my N900 to 950Mhz, the issues don't go away (and a reboot doesn't help)! With htop utility, I see two "./nfsuc" processes, both have identical CPU utilization (in total there are five "./nfsuc" processes). Now, if i kill one of the "/usr/bin/pulseaudio --system --high-priority" processes with "kill -9"... in this case, you have no game sound, but CPU utilization is go to normal (total "./nfsuc" processes are four), and the game graphic fps performance is also better! My question: Has anyone the same problem?! I updated my N900 with Nokia Software Updater (NSU). Thx. Mic Specs: Nokia N900 Maemo5 PR1.3 (Update via NSU) |
Re: Palm Pre gets SDL! native gaming
I somehow deleted the asphalt5 or the gamefolder but the icon is still there and i dont know how to delete it.
help me pls |
Re: Palm Pre gets SDL! native gaming
Hey, I tried extracting the nfsuc ipk file with dpkg -X in x term and my phone froze up and i rebooted and now there's a usr file in MyDocs that won't delete saying it's read only, I did chmod -R 777 to the res_nfsuc folder but the broken/damaged files inside won't comply and I can't get them off, I made a thread
http://talk.maemo.org/showthread.php...055#post858055 Thanks for any help in advance |
Re: Palm Pre gets SDL! native gaming
haha i LOL-ed when i saw asphalt 5 on n8 it laggs like hell :D the game runs like 100x better on n900!
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Re: Palm Pre gets SDL! native gaming
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