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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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The link you provided indeed refers to some software synthesisers and midi sound patches. I have used similar players on Linux, and they indeed a nice sound, but they are hard to control from another application. To explain what I mean, have a look at the mplayer music player. It provides a slave mode which allows you to control it from a different application: http://www.mplayerhq.hu/DOCS/tech/slave.txt If the maemo port of mplayer also supports this slave mode, that would be the easiest way to implement audio playback support. Unfortunately, it does not do midi :-( Another way of adding midi support is using a lib like: fluidsynth http://maemo.org/packages/view/fluidsynth/ Cheers, Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Everything is more clear now, thanks.
Too bad mplayer doesnt support midi files. Now I can just really hope that one day you'll be able to implement midi support trough an external library like fluidsynth. Thank you once again, Luca |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Phoneme is great! some digital chocolate's and gameloft's touchscreen java games work. i have tried crazy penguin party, adventure of tintin and motocross trial extreme, they 100% work!
doodle jump works also, on fullscreen but is not very great on landscape mode. why all apps are so slow in portrait mode? is there thread for java apps compatibility? thanks! |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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http://davy.preuveneers.be/phoneme/?q=node/10#maemo You can download the latest and older builds as well from: http://davy.preuveneers.be/phoneme/public/maemo/deb/ This build integrates most of the changes from freemangordon (thanks again for that). However, it contains further fixes to support rotation (which freemangordon disabled), and I further optimized the rendering speed. With the JBenchmark midlet, I had a score of 3800 after freemangordon's changes, and with some additional tweaks, I was able to bump up the score to 4300 (yet another 10% improvement). Some additional remarks: for the fastest rendering speed, enable the option "Start in full screen" in the MIDlet Settings application. Also, do not enable to "Rotate midlet 90 degrees option". Especially the latter will significantly slow down the rendering. Feedback is much appreciated. Regards, Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Unfortunately, I cannot tell how bad it is as I do not have an N9. Best regards, Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Many apps rely on jsr 120 or 205 deal with mobile communications, massaging, which would be nice if they work well on phones. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
@DavyP - mind to request your changes merged on gitorious?
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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http://davy.preuveneers.be/phoneme/public/maemo/src/ I basically added the rotation feature again, and increased the delay in the usleep function from 1 to 1000. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Davy |
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