maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Games (https://talk.maemo.org/forumdisplay.php?f=12)
-   -   PSX4All Maemo Edition (https://talk.maemo.org/showthread.php?t=47904)

bonapart 2010-11-18 12:17

Re: PSX4All Maemo Edition
 
.cue file is description and it's not used in anyway

jimmybonsaville 2010-11-18 12:22

Re: PSX4All Maemo Edition
 
Hi Bona keep up the amazing work :D i still cant believe how much better this version is over the old smoku port. If you manage to crack the opengl code what sort of performance gains do you think we can expect? Promising times indeed :D

bonapart 2010-11-18 12:49

Re: PSX4All Maemo Edition
 
i think it will be as with auto-frameskip(or with skiping at max) but more smoothly and without flashing in some games
if somebody realy can help with fixing gl i will try to improve recompiler(also i want to make some code changes which eq made for his port) which can make more speed gain (also i think that we must remove gtk depedence and use plain x11 with gl es or sdl with softGPU(if gl will be imposible) )

Fötus 2010-11-18 13:04

Re: PSX4All Maemo Edition
 
It's so nice to see psx4m improving more and more!

crail 2010-11-18 16:04

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by dewhoe (Post 876908)
jus spent 2 hours reading this ginormous thread, but stil cant find what i wanna know...i only have one question if anyone can help me...how can i play the damn game??? heres what i did:

-downloaded psx4all
-open psx4all
-load up "roms"
-looking for the file but nothing shows up, the files ive acquired is a .zip file and a .cue file, so i think ill unzip it via windows, but still nothing. when i got to file manager to look up the unzipped file, it says "data.bin.ecm". so whats should i do next folks?

well for a start you need the bios file, and emc files wont work you need .bin or .img or .iso

wakabajasi 2010-11-19 08:34

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by dewhoe (Post 876908)
it says "data.bin.ecm". so whats should i do next folks?

Also google for the "unecm" file and then drag and drop "data.bin.ecm" on this "unecm" and you will get "data.bin" file ;)

dewhoe 2010-11-19 08:48

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by wakabajasi (Post 877742)
Also google for the "unecm" file and then drag and drop "data.bin.ecm" on this "unecm" and you will get "data.bin" file ;)

thanks, it works! i actually got a pm earlier from a member ;)

n900FANATIC 2010-11-20 01:26

Re: PSX4All Maemo Edition
 
bonapart i tried autoframeskip option in psx4m 45-1 and it is slow . frameskip 8 is more better and cycle multi 3 are the perfect , and if you win fps up , with new plugin not rendered by software , yes by hardware open gles , incredible, you are a good developer.

Radicalz38 2010-11-20 02:38

Re: PSX4All Maemo Edition
 
Hello mind if I ask but how come whenever I try to run game such as FFIX I get those back things on the effects and background? and also Dino crisis 2 I can't see the dialog box as it is all black...
As I can see here on the youtube video(http://www.youtube.com/watch?v=Dd6zqIs6JU4)
graphics seems flawless although sounds on mine is better. I'm running mine on 1150 overclocked but get all those graphic problems.

didik.wahyono 2010-11-20 08:02

Re: PSX4All Maemo Edition
 
can i use /dev/input/js0 to control dis emulator?

elp 2010-11-20 09:26

Re: PSX4All Maemo Edition
 
pls help ,how to save n load the game on psx4all ? :(

bonapart 2010-11-20 10:50

Re: PSX4All Maemo Edition
 
didik.wahyono i guess you can't do this, but i think you can rebind /dev/input/js0 to normal keys and use they

didik.wahyono 2010-11-21 01:32

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 878658)
didik.wahyono i guess you can't do this, but i think you can rebind /dev/input/js0 to normal keys and use they

thanks bonapart, We have the same idea. But i've tried to do that yesterday. but i did something wrong in the mapping, instead of mapping joystick, i was mapping the touchscreen panel by an accident. So i ended up flashing my phone to its original state. Can u help me with this rebinding?

bonapart 2010-11-21 03:12

Re: PSX4All Maemo Edition
 
i have no joy, sorry
update 0.4.5-2, lot of speed ups, mainly in autoskip

Fredook 2010-11-21 03:45

Re: PSX4All Maemo Edition
 
can we install this version bonapart?

bonapart 2010-11-21 03:59

Re: PSX4All Maemo Edition
 
sure, already in devel

fuyoh 2010-11-21 04:45

Re: PSX4All Maemo Edition
 
great improvement on the update, no more graphic glitches.

Fötus 2010-11-21 08:49

Re: PSX4All Maemo Edition
 
It's so great to see someone as talented as bonapart work on this amazing emu.
The newest version is really great and a big improvement. Thanks.

yamakasi 2010-11-21 09:09

Re: PSX4All Maemo Edition
 
am I doing something wrong ? because the framerate is the same before the update.
I use this configuration to play Crash 2 and MegamanX 6:
the frame skip to 8 and cycle multiplier to 2

bonapart 2010-11-21 09:18

Re: PSX4All Maemo Edition
 
performance improvements mainly in auto frame skip (options->frameskip->auto)

yamakasi 2010-11-21 09:23

Re: PSX4All Maemo Edition
 
silly me
thanks for you hard work bonapart! the thanks button doesn't do you justice

nesrazz 2010-11-21 09:36

Re: PSX4All Maemo Edition
 
PS

http://img686.imageshack.us/img686/2...0112110341.png


N64

http://img17.imageshack.us/img17/622...0112110405.png

Do you have a chance to correct this difference

bonapart 2010-11-21 09:44

Re: PSX4All Maemo Edition
 
i afraid that PSX have this **** graphics in real (n64 is more powered in fact), if gpu acceleration will be done i'll think about difference AA options, but it'll not be soon

yamakasi 2010-11-21 09:45

Re: PSX4All Maemo Edition
 
smooth maps and anti alias, maybe it will possible after the gpu acceleration?

didik.wahyono 2010-11-21 11:35

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 879183)
i have no joy, sorry
update 0.4.5-2, lot of speed ups, mainly in autoskip

Good News, i've managed to re-map the USB joystick connected via USB h-e-n to keyboard using Xjoypad.. So now i can plays most of the emulator using joystick.

bonapart 2010-11-21 11:45

Re: PSX4All Maemo Edition
 
didik.wahyono: can you provide any how-to ?

and yeah, thanks for man's from Switzerland with fr-fr locale for compatible list (counter say that he use n900 for it also), he append 98,3 % of all roms

bonapart 2010-11-21 20:01

Re: PSX4All Maemo Edition
 
psx4m 0.4.5-3 update: accelometer control(to setup: echo "xxx yyy">/opt/psx4m/config , where xxx is sensitive level, yyy is start angle for up\down, default is 150\500)
nfs3 works fine with it...

psx4m-gui 0.4-4 update: this wish and accelometer enabler(configuration in file /opt/psx4m/config)

Fredook 2010-11-21 20:25

Re: PSX4All Maemo Edition
 
bonapart you are great!!!

LucianoBraga 2010-11-21 21:36

Re: PSX4All Maemo Edition
 
I second that.
YOU ARE GREAT!

didik.wahyono 2010-11-21 23:13

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 879387)
didik.wahyono: can you provide any how-to ?

and yeah, thanks for man's from Switzerland with fr-fr locale for compatible list (counter say that he use n900 for it also), he append 98,3 % of all roms

I connect my general USB joystick to N900 via USB-A to MicroUSB converter. Then i ran the USB hostmode enabler (USB h-e-n) to enumerate and mount this devices. I downloaded Xjoypad (http://members.chello.at/erich.kitzm...wn/xjoypad.zip) for Ubuntu source and recompile it using Maemo SDK into executable. Thats it. I just need to run this executable, run the PSX4All, and my N900 turns into real game console with real game controller instead of using small embedded keyboard.

ear0wax 2010-11-22 00:00

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by didik.wahyono (Post 879864)
I connect my general USB joystick to N900 via USB-A to MicroUSB converter. Then i ran the USB hostmode enabler (USB h-e-n) to enumerate and mount this devices. I downloaded Xjoypad (http://members.chello.at/erich.kitzm...wn/xjoypad.zip) for Ubuntu source and recompile it using Maemo SDK into executable. Thats it. I just need to run this executable, run the PSX4All, and my N900 turns into real game console with real game controller instead of using small embedded keyboard.

I just use my SIXAXIS. For those of you who cant compile.

samipower 2010-11-22 00:50

Re: PSX4All Maemo Edition
 
hello bonapart, it is incredible , very good job man,
but one question

now latest version are rendered by software?

any version on the future had open gles ?? open gl pete open gl hardware acceleration??

i remember that you said that it is freeze or glitches not??

well , go go go, very well .

JSTAR 2010-11-22 02:01

Re: PSX4All Maemo Edition
 
how to set up keys on psx4m-gui? =(

Radicalz38 2010-11-22 02:54

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by JSTAR (Post 879933)
how to set up keys on psx4m-gui? =(

on xterm type:

mkdir /home/opt/psx4m
chmod 777 /home/opt/psx4m
chown user /home/opt/psx4m

didik.wahyono 2010-11-22 03:52

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by ear0wax (Post 879887)
I just use my SIXAXIS. For those of you who cant compile.

can u use it to control PSX4all, I cant find any option in PSX4all to use Joystick instead of keyboard.

bonapart 2010-11-22 04:13

Re: PSX4All Maemo Edition
 
samipower, yeah, i returned to soft render(peteGPU uses GL render which is n900 unsupported,my trying to rewrite it to GLES seems to work but cause emy freeze)
in undefined future HW 3d acceleration wih GLES will be used(i have not a lot of free time to it)

didik.wahyono: you should configure sixaxix to map your joystick to keyboard keys and use they from emu

jimmybonsaville 2010-11-22 12:20

Re: PSX4All Maemo Edition
 
Keep up the amazing work Bona im just amazed how much you guys do for us with no financial reward or gain!! I really look forward to seeing the improvements when gpu implementation starts rolling out. Hopefully the crashing bug will be something simple haha

Anyways just a little bug report on your latest release. When using the accelerometer controls ive noticed a high drop in performance and i run at 850mhz. The games ive tried are ridge racer and rage racer. I dont use the accel function as i have a gamegripper but thought id let you know :D

Keep up the great work :D

ps.....fancy looking into the Amiga emu aswell haha it could do with some of your skills ha

bonapart 2010-11-22 13:03

Re: PSX4All Maemo Edition
 
Quote:

Keep up the amazing work Bona im just amazed how much you guys do for us with no financial reward or gain!! I really look forward to seeing the improvements when gpu implementation starts rolling out. Hopefully the crashing bug will be something simple haha
donations is welcome ;-)
Quote:

Anyways just a little bug report on your latest release. When using the accelerometer controls ive noticed a high drop in performance and i run at 850mhz.
i know that accel control drop performance, it's price for convenient control
Quote:

Keep up the great work
i think next release will be after month or more cuz i have troubles with institute

PzK 2010-11-22 18:26

Re: PSX4All Maemo Edition
 
Great work Bona.

Btw does overclocking fix the laggy/muffled sound in resident evil?

FP125 2010-11-22 19:54

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by Radicalz38 (Post 879958)
on xterm type:

mkdir /home/opt/psx4m
chmod 777 /home/opt/psx4m
chown user /home/opt/psx4m

When I first start PSX4M I get the message:

You should setkeys to use psx4m

The only thing I can select is Done.

When I select donw it says:

Fatal error, check permission of file /home/opt/psx4m/keys


I tried the above with no luck

Any ideas?

I have gone back 20 or so pages but do not know how to create the file with 20 lines of zeros!! Annoying


All times are GMT. The time now is 15:25.

vBulletin® Version 3.8.8