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-   -   Samsung Galaxy Note (https://talk.maemo.org/showthread.php?t=76226)

Dave999 2012-08-30 14:57

Re: Samsung Galaxy Note
 
My screen is not Tip Top on my old one.

debernardis 2012-08-30 15:46

Re: Samsung Galaxy Note
 
It would be a nice thing if the 3100 mAh battery could be backward compatible with the Note 1. 20% more - not bad

mscion 2012-08-30 20:08

Re: Samsung Galaxy Note
 
Is the pen mightier than the HWKB?

http://www.youtube.com/user/samsungmobile

Dave999 2012-08-30 21:13

Re: Samsung Galaxy Note
 
A great thing is that the note II has some kind of alarm if you leave the s-pen behind enemy lines. I lost both the one to n900 and to my note.

anyone know how that is working? when does the note II indicate the the spen is missing?

Kangal 2012-08-31 01:25

Re: Samsung Galaxy Note
 
Quote:

Originally Posted by mscion (Post 1258133)
Is the pen mightier than the HWKB?

http://www.youtube.com/user/samsungmobile


Good question, I've asked the same thing.

Is a large screen better than a qwerty for typing?
-No, but it's close enough with Swype and SwiftKey.

Is a large screen better for gaming than a smaller one with qwerty?
-Not really. Maybe in some instances, but qwerty tactile is awesome.

Is a large screen better "in general" than a smaller one with qwerty?
-Yes, slightly.

Now what about a large screen with a PEN ?
-Yes, it's even better, no doubt.

What if the keyboard is modular, can be swapped out for an extended battery or gamepad with joysticks?
-Hmmm, good question. I think the flexibility of the modular design claims the win, especially since the large "phablet" cant have a portable joysticks/gamepad.


What if there's a game controller (eg Datel TurboFire2) which can dock the "phablet" in, what would be better that, or modular?
--Impossible question. One would be better video and sketching wise, the other better portability wise and gaming. But both solutions very competent in all situations. Even I can't decide.

ibrakalifa 2012-08-31 01:54

Re: Samsung Galaxy Note
 
Next year 'phitchen' #jk

i attempted to buy one, but at lower price, man gNote price so stable here, and its expensive , :/

debernardis 2012-09-02 07:23

Re: Samsung Galaxy Note
 
Whatever ROM you're using, try Gavin Lewarne's HydraCore kernel.
It's devilishly fast, can overclock & undervolt your device, is stable, did I say it's fast? :-) comes with full sources and scripts to configure and compile.

http://forum.xda-developers.com/show....php?t=1749863

Try it

Kangal 2012-09-02 13:39

Re: Samsung Galaxy Note
 
Thanks I've been stuck on ANiKernel and AOKP.40 been experiencing some problems recently.

The latest CM9 stable kernel is good, but isn't designed to be OC/UC/UV.

By the way, anyone using Jelly Bean?
CM10 ? PA1.991 ? JBAOKP ?

mscion 2012-09-02 14:37

Re: Samsung Galaxy Note
 
Quote:

Originally Posted by debernardis (Post 1259545)
Whatever ROM you're using, try Gavin Lewarne's HydraCore kernel.
It's devilishly fast, can overclock & undervolt your device, is stable, did I say it's fast? :-) comes with full sources and scripts to configure and compile.

http://forum.xda-developers.com/show....php?t=1749863

Try it

This looks quite promising and fixes some current problems with GNote. Does it effect the use of Linux on Android? It really came in handy when I was at a conference and had to convert some ppt to pdf on the fly so I don't want to loose this capability. Would you point me to step by step instruction on how to install this kernal.

Thanks!

Kangal 2012-09-03 08:10

Re: Samsung Galaxy Note
 
Okay don't use HydraKernel versions lower than v3. There's a bug that causes data corruption.
v3 is online now (as of a couple minutes).
Also don't use AOKP version 40 (outdated), or milestone 6 (buggy).

Best results:
- AOKP v40.1

-HydraKernel v3 (extreme)

-SIO or Noop schedulers
InteractivX or Abyssplug governors
1.6GHz Max CPU with at least 1300mV voltage
250MHz Min CPU with at least 850mV
voltage (more V uses more battery)

-GPU keep it at 267MHz@830mV (very efficient)
(Manually OC GPU) to 400MHz@1050mV when using ChainFire Engine games, Heavy Flash Games, Emulators etc.


= equal performance to the SGS3, with 5hours screen on time. That's crazy!!


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