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Re: Quake 1 now running!
Runs fast (I've never required LOTS of FPS :-) on my 770. You're right, it does work better with the autoexec.cfg file, but I still have the graphics problem (pixel doubling) after I exit. I have to reboot the 770.
Also, I have nothing but problems with the touchscreen control. I can't figure it out or something. If I try anything, I end up getting the screen to spin or I end up looking at the floor or ceiling... Maybe I just don't have the hang of something, I'll reread this thread to see what I've missed.. But "turn mode" with center button fire seems to work best for me so far. Thanx, desiv |
Re: Quake 1 now running!
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AFAICT, Mlook must be off by default and only ON when mouse1 is down. right after the bind mouse1 +mlook in the autoexec.cfg - i have -mlook m_filter "0" m_side "0.0" // Must be ZERO - DPAD is movement m_forward "0.0" // Must be ZERO - DPAD is movement m_yaw "0.02" m_pitch "0.002" sensitivity "3" a lot less jumpy - though i do get skitters/jumps sometimes possibly this is due to a discontinuity between old mlook abs(x,y) mouse position and new position if below a certain delay - i.e. when mlook is bound to mouse1, there is code that discards last mouse coordinates after a few ms - to prevent discontinuity in view from occurring from last mouseup(x,y) - current mousedown(x,y). I assume there is such code because tapping on different portions of the screen does not zip your view around. Only occasionally, when dragging the view around, do i see extreme jumps now. Maybe this could be due to stylus briefly losing contact/mouse1down status, thus confusing quake1's delta-calculating code. |
Re: Quake 1 now running!
:) This is totally awesome. I noticed on steam you can download full for 10 bucks. Does anyone know if that datafile for full would work with n800? Thanks again for working on this!!
CobraKC |
Re: Quake 1 now running!
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Re: Quake 1 now running!
Well i have added code to unset pixel doubling on exit and built new 770 and 800 builds. I havent updated setup packages though so you will need to grab them here : -removed- Yes, messing with those mouse setting might help stabilize mouse... although the settings you mentioned slow it down too much for me... something you adjust yourself though... i currently have no code at all to support stylus its all configs... keep in mind the zoom script changes sensitivity so if you cycle though the modes you want to update them as well. Further inquiries regarding 180 rotation can be forwarded to Mr. Fanoush c/o ITT forums :) (i guess that would invert/reverse dpad and touchscreen?) |
Re: Quake 1 now running!
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Proper solution (#0) = implement framebuffer rotation in kernel (in all four directions), enable RANDR in xserver, use X server extensions for rotation ... this may come from nokia once they fix the ui to be resolution independent dirty solution #1 (harder) implement just 180 degree rotation in video, keypad and touchscreen drivers (i.e. do changes in 3 independent drivers). This would make rotation to be completely transparent to whole system. Question is how to properly rotate uncalibrated raw touchscreen events. dirty solution #2 implement just video rotation so it it usable only in fullscreen just like pixel doubling, then you can rotate key presses and mouse move and click events in your app. #2 is easiest, #1 is best hackish solution, #0 should/may/will come from Nokia sooner or later/never |
Re: Quake 1 now running!
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This link seems to indicate that source ports (which is what sdlquake is) work : http://forums.somethingawful.com/sho...0&pagenumber=3 All you'd need to do is grab the PAK1.PAK file and put into tablet data dir on memory card (probably wont fit both paks in internal memory) |
Re: Quake 1 now running!
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Re: Quake 1 now running!
Im lovin this! between doom and now quake im set!
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Re: Quake 1 now running!
great work. Bt keyboard works great, just need BT mouse support now. No bugs and doubling works perfectly for me on N800(no restart needed). Would you be able to do quake 2 (pixel doubling) aswell. Great job again look forward to future releases.
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