![]() |
Re: Playable Quetoo (Quake2) port for N800
Hi. Could someone please tell me which files are needed for quetoo to work. Their names, and where to put them???
Thanks alot! I Cant seem to get it running... |
Re: Playable Quetoo (Quake2) port for N800
Quote:
|
Re: Playable Quetoo (Quake2) port for N800
I don't think quetoo works on the OS2008.
After jumping through lots of hoops to get the required packages, it fails with this error. Nokia-N800-:/usr/lib# quetoo Quetoo 0.5.0 using /root/.quake2/baseq2/ for writing couldn't exec quetoo.cfg Console initialized. ------- sound initialization ------- loading snd_alsa.so sound driver load /usr/lib/quetoo/snd_alsa.so failed: /usr/lib/quetoo/snd_alsa.so: cannot open shared object file: No such file or directory ------- video initialization ------- loading vid_softsdl.so video driver, ok recursive shutdown Error: Couldn't load pics/colormap.pcx |
Re: Playable Quetoo (Quake2) port for N800
that final error (colormap.pcx) just means basedir not set right.
also, not positive but i know the build of quetoo which i did would have used sdl sounds driver (snd_sdl? sdl_snd?) i havent tried on 2008 but i heard there was issue with glade so the launcher might not work but the actual game should (if you launch using command line) |
Re: Playable Quetoo (Quake2) port for N800
any ideas when this glade problem will be fixed?
|
Re: Playable Quetoo (Quake2) port for N800
Oh.. well just to clarify quetoo is entirely built/ported by zerion, but since the latest os radically reworked the gtk version, it seems i heard glade was impacted.
Since i havent done much glade development i will defer to others who might know a real answer. |
Re: Playable Quetoo (Quake2) port for N800
Got it running under console and if my eyes do not lie, it seems to be really playable at the default resolution (420x240) now.
however, i could not really get around to playing it as i can't seem to change the sensitivity. |
Re: Playable Quetoo (Quake2) port for N800
Subscribing. Upgraded to OS2008 and I need to shoot something. :D
|
Re: Playable Quetoo (Quake2) port for N800
I haven't had much time to work on quetoo lately, and what work I've done, I've been trying out a few things, most of which I've had to revert back and the saving still doesn't quite work fully.
But I did update to OS2008 on my N800, and the game runs really nicely now if started from xterm, but the launcher does not work at all since glade seems to have been removed entirely (which I used to build the ui). I suppose we should now be using GtkBuilder, but I've had no luck trying to convert and haven't found any tools, I could use to rebuild the thing easily. Though I think I did see some libglade packages maybe in extras for chinook, so python bindings may not be that far behind either. I could build some quick packages for OS2008, that don't have the launcher at all if you'd like to, but I think the current latest one should work fine too, or atleast I think there weren't any changes that would break the game itself and I haven't made any really useful changes since then either. You should use something like Code:
quetoo +set snd_ref sdl +set vid_width 400 +set vid_height 240 +set vid_gamma 0.8 +set m_sensitivity 15 +set cl_showfps 1 +set basedir /media/mmc2/quake2/ +map base1 |
Re: Playable Quetoo (Quake2) port for N800
Odd, i was pretty impressed with the glade code you were able to generate... i was happy to see linux had something like that. Hopefully they will provide alternative (gtkbuilder?).
Perhaps interim solution is to make a launch script which has all that and adds a few user defined $1 $2 vars to launch like : quetoo-launch +set map base2 Or you might (temporarily) use Linkmaker (if python installed) to make a menu link with the static launch commands shown above http://www.internettablettalk.com/fo...ad.php?t=11093 |
All times are GMT. The time now is 15:44. |
vBulletin® Version 3.8.8