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-   -   [Announce] Currency Converter (https://talk.maemo.org/showthread.php?t=41356)

Sasler 2010-02-04 19:47

Re: [Announce] Currency Converter
 
Quote:

Originally Posted by amorek13 (Post 510672)
Sasler is it possible for a widget on a desktop that displays currencey maybe 3 different ones and updates automatickly?

I yet don't know how to make a widget using Qt 4.5. Well, I haven't even tried it, to tell the truth. ;) But if someone would point me to a sample/doc about it, I might consider to do something like this in the future. :)

Sasler 2010-02-04 20:06

Re: [Announce] Currency Converter
 
Quote:

Originally Posted by klinglerware (Post 510579)
Also, you should consider adding some very basic conversions for situations a traveler may encounter: for example, basic imperial to metric measurement, clothing/shoe size, and temperature. I do realize that other applications exist for measurement conversion, but it would be nice to have the basic conversions a traveler would need all in a single application--if simplicity can be maintained. Again, the beauty of your application is its simplicity--if additional conversion capability introduces too much bloat, then it may not be worth it.

I'm already considering something like that. I'm just trying to figure out how to do it while maintaining the UI simple. One possibility is to have a setting page, not unlike the one for currencies, where one would choose the most used unit conversions. In the main window there would be two Conversion buttons (in addition to the existing currency buttons, of course) and an Unit button. By pressing the Unit button, it would change the Units in the Conversion buttons according to selected preferred conversion units.

Well, this is a working progress. But I'm planning to do something... :)

Sasler 2010-02-04 20:09

Re: [Announce] Currency Converter
 
Quote:

Originally Posted by epage (Post 510689)
This looks great. I don't think I'll bother implementing currency conversions for Gonvert after seeing this.

Wow, you app has really a lot of units. Well done! :)

Where did you find the conversion values for all those units? Is there a good web page for it?

soleil 2010-02-04 20:17

Re: [Announce] Currency Converter
 
Quote:

Originally Posted by Sasler (Post 510901)
I did some searching and found Time Genie as possible additional source for exchange rates. They also use Euro as the base currency, which would make my work easier. These are the currencies they have. They are missing some crucial European currencies, but by combining this with ECB should provide a rather good coverage. I will start working on this as soon as I can. :)

Yeah they have VND vietnam Dong ^^

Sasler 2010-02-04 20:20

Re: [Announce] Currency Converter
 
Quote:

Originally Posted by soleil (Post 510942)
Yeah they have VND vietnam Dong ^^

Yes, I did actually look for it, just see if they had it, because I had this strange feeling that someone had requested it... :rolleyes: :D

BTW, just for curiosity, are you from there? :)

Sasler 2010-02-05 11:41

Re: [Announce] Currency Converter
 
I'm happing to announce that a new version (0.6-1) is now available in Extras-testing. It now includes more than 70 currencies. Please vote for it here.


Thanks :)

Sasler 2010-02-05 12:25

Re: [Announce] Currency Converter
 
1 Attachment(s)
Here is a list of all currencies present. The exchange rates for these will be retrieved from the internet, either form ECB or Time Genie.

sorodoros 2010-02-05 20:49

Re: [Announce] Currency Converter
 
Really great app. Thanks!

For tax and tip, I was wondering if you could make the text any smaller ;)... just kidding. It is really hard to read. Could you make it bigger, or better, have a user option to display it to the left or right of the amount in brackets? Something like this perhaps:

[tip:$15.00] $115.00

or $109.75.00 [tax:$9.75]

Other requests:

1. Portrait mode
2. At least one more currency conversion bar on main screen. (Maybe make additional currency bars available in portrait mode main screen only?)
3. "Settings" bar does need to be on the main screen, normally stowed in the menu (as is update). this would free up room on the ladscape main screen.

Voted.

Sasler 2010-02-07 09:10

Re: [Announce] Currency Converter
 
Quote:

Originally Posted by sorodoros (Post 512358)
Really great app. Thanks!

For tax and tip, I was wondering if you could make the text any smaller ;)... just kidding. It is really hard to read. Could you make it bigger, or better, have a user option to display it to the left or right of the amount in brackets? Something like this perhaps:

[tip:$15.00] $115.00

or $109.75.00 [tax:$9.75]

Thanks :)

This might be a bit tricky, given the limited space. But I'll see if I can do something.


Quote:

Originally Posted by sorodoros (Post 512358)
Other requests:

1. Portrait mode
2. At least one more currency conversion bar on main screen. (Maybe make additional currency bars available in portrait mode main screen only?)
3. "Settings" bar does need to be on the main screen, normally stowed in the menu (as is update). this would free up room on the ladscape main screen.

  1. I might attempt (emphasis on the word "might") this when Qt 4.6 is out of Beta (in PR1.2 most probably), but not before that.
  2. I'm working on something that addresses this. What I have in mind, is to have preselected preferred currencies and then a currency cycle button in the main window.
  3. Yes, I'm plaining to move them in the next release.

Sasler 2010-02-11 14:18

Re: [Announce] Currency Converter
 
I just uploaded the version 0.8-3 to Extras-devel. It now has basic unit conversion too! :D

I did some major additions/changes to the code. So before I put it to Extras-testing, I would like to get some feedback. It's fully optified and there shouldn't be any major issues. I just need to know how the UI logic (or illogic ;)) works. So if you are willing to help, please install it and provide some feedback to this thread.


Thanks :)

PS. I haven't done anything to the Help files, so there is no info how to use the new things. Then again, this is a good test to see how well the UI works, because if it's good enough, in theory, it won't need any Help. :p However, since it most probably won't be that good, any help with the Help files would be appreciated. ;)


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