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-   -   SIO2 Interactive: Games for the N900 (https://talk.maemo.org/showthread.php?t=43202)

sio2interactive 2010-02-03 15:12

Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
 
Quote:

Originally Posted by demirole (Post 508687)
Just got back a messages from you guys stating that you can't find the transaction in your system. I wrote to paypal and asked them for help, but honestly I don't know what they can do than just resend whatever they have sent you guys in the first place?

Just send us back your transaction ID and we will activate it manually...

HoX 2010-02-03 16:19

Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
 
Quote:

Originally Posted by kevinm2k (Post 508748)
Far less than iphones in what way? The game is pretty much identical on the iphone to n900, I don't see why there should be any difference in prices.

This is the fact:
they have a production cost of X both for iPhone and N900. If, for example, one user each three buy the game, they will have:
many_many_many_iphone_users / 3 * 1$ = many money
and
not_so_many_n900_users / 3 * 2$ = not so many money

If they don't want to lose money (and trust me, they really don't want) then they must to keep the price a little higher on the n900.
The same things happened for Angry Birds: 0.79$ on the iPhone and a free demo + 3$ for the full game on the n900.

Until the n900 will be largely used, this is how the things go.

slender 2010-02-03 16:24

Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
 
Quote:

Originally Posted by kevinm2k (Post 508748)
Far less than iphones in what way? The game is pretty much identical on the iphone to n900, I don't see why there should be any difference in prices.

Fo f sake. Then do not pay it or are you going to give people lesson about how they should spend their own money?

Bratag 2010-02-03 16:30

Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
 
Quote:

Originally Posted by slender (Post 508902)
Fo f sake. Then do not pay it or are you going to give people lesson about how they should spend their own money?

Agree. People who complain about non mandatory things needs a swift shot to the happy sack. I am personally stoked to see ANY commercial interest in the N900 at all.

By the way - any way to shut off the music?

chenliangchen 2010-02-03 17:24

Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
 
Hello! I perchased the game. Until the last page says restart your game.

But as I restart, the same purchase page appeares again...

What shall I do??

sio2interactive 2010-02-03 18:37

Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
 
Well actually if your username on this forum is similar as your name... (which I think it does) I can see that your game is activated ;)

Sometimes it takes a few seconds (sometimes minutes) before Paypal reply with the IPN...

kevinm2k 2010-02-03 19:29

Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
 
Quote:

Originally Posted by HoX (Post 508893)
This is the fact:
they have a production cost of X both for iPhone and N900. If, for example, one user each three buy the game, they will have:
many_many_many_iphone_users / 3 * 1$ = many money
and
not_so_many_n900_users / 3 * 2$ = not so many money

If they don't want to lose money (and trust me, they really don't want) then they must to keep the price a little higher on the n900.
The same things happened for Angry Birds: 0.79$ on the iPhone and a free demo + 3$ for the full game on the n900.

Until the n900 will be largely used, this is how the things go.

You are correct, they do have production cost for both iPhone and n900, however do not forget that it was originally developed on the iphone meaning it cost a LOT more to develop than to port. No doubt porting is a lot of work but in comparison from starting from scratch it is a lot less.

You also cannot really use the size of the market to justify the price hike, if you've used symbian before you will have noticed that the games in the ovi store are very expensive compared to the iphone, for games that aren't as good and have potentially a MUCH larger audience.

I dont think $1.99 is expensive, far from it, but when does a 100% price increase for the exact same game become too much?

I am happy that developers are taking the platform seriously as it does have the capacity to perform as well as the iphone in gaming, and this is not a critism on the game itself likewise the publisher, its just something I hope isn't going to become a trend.

lma 2010-02-03 20:19

Re: SIO2 Interactive Publish HoopsFrenzy for the N900 (source code also available)
 
Quote:

Originally Posted by sio2interactive (Post 508214)
in addition we are also providing for developers the full source code of the game and the 3D engine.

That's intriguing, just out of curiosity what are the licence terms?

sio2interactive 2010-02-03 20:23

Re: SIO2 Interactive Publish HoopsFrenzy for the N900 (source code also available)
 
Quote:

Originally Posted by lma (Post 509247)
That's intriguing, just out of curiosity what are the licence terms?

http://store.sio2interactive.com/eula.php

for more info about the engine:

http://sio2interactive.com -> Technology

El Amir 2010-02-03 21:39

Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
 
Quote:

Originally Posted by sio2interactive (Post 508585)
Hehehe got it... how about soccer? ;) You europeans love it right? ;)

That will probably be our next port... what do you think?

Im sure you mean "football" :)

Make a football game and you'll have a new customer!


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