maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Games (https://talk.maemo.org/forumdisplay.php?f=12)
-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

Reffyyyy 2010-07-02 23:22

Re: How To: Nintendo 64 Emu for N900
 
It installs libsdl2.0-0 which is needed by the N64 emulator.

Apparently, you can also get it by installing DrNokSnes.

nax3000 2010-07-03 00:18

Re: How To: Nintendo 64 Emu for N900
 
Quote:

Originally Posted by salawat (Post 738975)
here is the video
if anyone wants to request for me to do another video of another game i can, i will be doing perfect dark n64 aswell

http://www.youtube.com/watch?v=L8Br1oYeO5c

Wow, this is running on software rendering? If so imagine how it would run with GPU acceleration!
________
PORTABLE VAPORIZERS

NokiaRocks 2010-07-03 01:08

Re: How To: Nintendo 64 Emu for N900
 
Is it so hard to implement GPU acc ?
Would be so great with acc :/

IzzehO 2010-07-03 01:10

Re: How To: Nintendo 64 Emu for N900
 
Alright... wow 5 pages of stuff in 6 hours..

Solved the issue as libsdl Try again (I really shouldn't type up from memory... should copy paste these things.) it should be libsdl-ttf2.0-0.

Also a fair few other things in the guide that are wrong. Fixing them up now. Wrote the thing up at 1.30 am can you blame me? For anyone having issues with config.. I'd suggest re-reading the second post as I used an incorrect path x.x

I'll try and answer some questions starting from the back:
Quote:

Originally Posted by ishurmer (Post 739041)
Sadly, whilst the emulator runs, gles2 initialises, and a black screen opens, it seems to hang at this point. Does anyone who has a bit of experience with building this emulator have any ideas?

Cheers,
Ian

Javispedro and cpusjaste are the only people I'm aware of that have gotten the source (older code however) to compile. Efforts made in an earlier thread by smokku got to the same place you are. Perhaps a post on the GP32 forum may present some.. they are fairly nice and Adventus seems to answer questions easily enough.

This was the real aim for this thread.. so I can only hope you have some success.

Quote:

Originally Posted by nax3000 (Post 739132)
Wow, this is running on software rendering? If so imagine how it would run with GPU acceleration!

It has GPU acceleration... thats the only reason I desperately want this picked up. It isn't, however, anywhere near as optimized as it CAN be.

Quote:

Originally Posted by salawat (Post 738975)
here is the video

Thanks bud! Added to the first post. And hang on... Perfect Dark starts for you? I'd prefer a couple more functional videos first :P Eg. Lylat Wars and Banjo Kazooie. As I'd doubt Perfect dark would get over 1 fps.

Hmmm.. does anyone know is youtube code on this form?

Quote:

Originally Posted by salawat (Post 738911)
how do you change the buttons because in super mario 64 which is in excellent speed i is up, k is down, j is left and l is right

thanks!

Read my second post now. My old instructions were wrong.. but it should work now.

Quote:

Originally Posted by Fötus (Post 738846)
Mine is working now and also very quick, but my controlls from the PS3 Sixaxis seem to be a bit mixed up.

selct = trigger the extras
[] = jump
O = A / accelerate

But nothing else.

I've checked want characters my PS3 sixaxis sends:
Start = KP_Enter
select = space
L1 = w
R1 = e
L2 = q
R2 = r
X = z
[] = a
/\ = s
O = x

Has someone a suggestion what I could change or what I'm doing wrong?

My second post was messed up... follow it again to replace the conf file... it will work perfectly then.

The PS3 controller doesn't work through the keys its mapped to. It works as buttons, like a regular gamepad. This means the 2 sticks work much better as they have sensitivity. I've disabled keymaps for my PS3 controller so they don't interfere.. but you shouldn't need to as the second conf file will only pick up button presses.

...

...

Appears to be all the un-answered ones. Just to clarify however, you NEED to navigate to where your rom files are for it to be able to pick them up. For example if they are in games folder:
cd home/user/MyDocs/games
mupen64plus mariokart.z64

To see what roms are in the directory you are in type 'ls' also if it is a long difficult name, type the first couple of letters then hit the onscreen Tab button.. it will autocomplete it.

cddiede 2010-07-03 04:17

Re: How To: Nintendo 64 Emu for N900
 
Sorry about the duplicate thread, IzzehO. Just got a bit excited. :)

Here's the link for StarFox running full speed, full screen, and with sound:

http://www.youtube.com/watch?v=sVT56BpUOkk

And here's a new one of Goldeneye running full screen, but with sound disabled to help it run faster (my N900 is Overclocked to 950 Mhz):

http://www.youtube.com/watch?v=7s7OV0RSjUg

EDIT: Here it is with sound. Turns out Goldeneye runs just as fast with sound enabled. This video also contains some game play footage:

http://www.youtube.com/watch?v=k1ogircgtu0

killerjay 2010-07-03 04:27

Re: How To: Nintendo 64 Emu for N900
 
any way this can be made into a .deb file instead of having to use lines of code and xterminal?

IzzehO 2010-07-03 04:32

Re: How To: Nintendo 64 Emu for N900
 
Afraid not killerjay. However, installation with xterm is not difficult to do. Dive in.. nows as good a time to learn as any.

Quote:

Originally Posted by cddiede (Post 739222)
Sorry about the duplicate thread, IzzehO. Just got a bit excited. :)

Here's the link for StarFox running full speed, full screen, and with sound:

http://www.youtube.com/watch?v=sVT56BpUOkk

And here's a new one of Goldeneye running full screen, but with sound disabled to help it run faster (my N900 is Overclocked to 950 Mhz):

http://www.youtube.com/watch?v=7s7OV0RSjUg

Noticed you didn't bother to get in to gameplay. I don't blame you.. its even slower :P Try putting frameskip up to 5-6... game runs full speed.. but you don't see much. If you are after a FPS to trial: Duke Nukem 64 seems to work really well. Another fun game is Dual Heroes (my first 64 game) and it runs full speed.

killerjay 2010-07-03 04:41

Re: How To: Nintendo 64 Emu for N900
 
is there any plans of making this into a .deb with a gui like psx4all and such? i just dont feel safe using the xterm..... or would using a .deb lower the quality of gameplay?

pctek 2010-07-03 04:58

Re: How To: Nintendo 64 Emu for N900
 
I think I already have libsdl installed how can I tell?

cddiede 2010-07-03 05:01

Re: How To: Nintendo 64 Emu for N900
 
Quote:

Originally Posted by pctek (Post 739243)
I think I already have libsdl installed how can I tell?

Just type this into a terminal (don't even need to be root):

dpkg -l | grep libsdl-ttf2


All times are GMT. The time now is 17:35.

vBulletin® Version 3.8.8