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Re: [ANNOUNCE] Space Invaders in QML
When you don't kill the aliens, they go through the turrets, and they just go down down down, until you don't see them anymore.
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Re: [ANNOUNCE] Space Invaders in QML
And in original there is an UFO that sometimes flies over the aliens.
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Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
@piggz
Thanks for this game. It keeps me back 30 ore more years, when I played the first videogames in pubs. |
Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
Just uploaded version 0.2.1 with the following changes
* Internal changes to allow for different screen sizes (aka symbian version) * Added bonus ship (300 points, appears at random when there is enough space) * Changed way point are awarded (row 1 = 30, 2 and 3 = 20, 5 and 5 - 10) * New menu layout with links to homepage/donate Still todo, when aliens reach the bunkers, the bunkers get demolished, when aliens reach the bottom line, the game ends. Let me know if the menu is a bit fiddly to activate, enjoy! |
Re: [ANNOUNCE] Space Invaders in QML
@piggz
Thanks for the working of this game. Space Invaders is one of my favorite Videogame since I was a kid (>30 years ago). ha~ :) |
Re: [ANNOUNCE] Space Invaders in QML
@piggz
Thanks for the update. But I noticed a bug: when you hit the UFO, the sound continues throughout the game and did not stop even if you start a new game. it stops only after you have missed the next UFO. |
Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
Version 0.2.2 uploaded with the following changelog
* Fixed mysteryship sound bug * Aliens now destroy bunkers as they move past them * The game ends when the aliens reach the 'invasion' line at the bottom * Aliens drop down at either end of the screen now Enjoy! |
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