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Re: How To: Nintendo 64 Emu for N900
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Re: How To: Nintendo 64 Emu for N900
ahh great, thanks...
but i still can't run the emu... i get an error when trying to run any game: Quote:
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Re: How To: Nintendo 64 Emu for N900
Rename the game file in something like "legend-of-zelda.z64"
with no space and don't forget to type the .z64 at the end of the command. |
Re: How To: Nintendo 64 Emu for N900
xterm is long cant some body make a gui for it so us noob/semi noobs can use a app insted?
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Re: How To: Nintendo 64 Emu for N900
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It's really not that hard. But a GUI will probably come, it's just a matter of time, you'll have to wait until then. But if your impatient like me, just go ahead and try it! |
Re: How To: Nintendo 64 Emu for N900
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Re: How To: Nintendo 64 Emu for N900
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The problem is that you're not escaping the file name (brackets and spaces mean something different to the terminal). Probably the easiest thing to do is type the first few letters of the filename and then press tab (it's on the touchscreen in Maemo XTerm). This should automatically complete the filename with the required escaping (you will see backslashes before the spaces and brackets). Hope this helps! |
Re: How To: Nintendo 64 Emu for N900
tried it... doesn't work :(
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Re: How To: Nintendo 64 Emu for N900
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Re: How To: Nintendo 64 Emu for N900
nah, still not working with that.. :( n64 roms shall be uncompressed, shouldn't they?
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Re: How To: Nintendo 64 Emu for N900
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Code:
sudo ln -s /home/user/.mupen64plus/mupen64plus /usr/bin/mupen64plus |
Re: How To: Nintendo 64 Emu for N900
yes. is it a .z64 file?
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Re: How To: Nintendo 64 Emu for N900
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Are you in the folder with the mupen64plus program in it, or in the folder with the rom in it? You will need to be in the folder with the program. As an example, this is how I run it: Code:
./mupen64plus --gfx=plugins/gles2n64.so --nogui /home/user/MyDocs/roms/n64/SuperMario.z64 |
Re: How To: Nintendo 64 Emu for N900
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Re: How To: Nintendo 64 Emu for N900
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Re: How To: Nintendo 64 Emu for N900
this is what i do to load a game. say the game file is SuperMario64.z64
in xterminal cd /home/user/MyDocs then /home/user/.mupen64plus/mupen64plus SuperMario64.z64 and then it loads up |
Re: How To: Nintendo 64 Emu for N900
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Re: How To: Nintendo 64 Emu for N900
This run pretty good on my stock CPU, but no sound!! i typed --audio --fullscreen but still nothing.
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Re: How To: Nintendo 64 Emu for N900
hey guys thanks for the updates im loving it!! seen 1 person had same error as me. if you end sudo gainroot then enter the symlink line its runs great :)
i have 1 issue those like the black cloud on maria64 but on mario kart 64 when you select a chara the chara is just a black spot. any idea?? a custom GUI would be class!!! thanks for all the hard work! Azz |
Re: How To: Nintendo 64 Emu for N900
Now all we need is someone to recompile this and package it then put this in Extra :D
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Re: How To: Nintendo 64 Emu for N900
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But that means my symlink's not active. everytime i try doing this, I'm always gettin the code Quote:
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Re: How To: Nintendo 64 Emu for N900
Hello all,
Attached is a link to a quick and dirty compile of the latest gles2n64 plugins, based on the latest sources (svn revision 20), which seems a fair bit quicker that the previous versions. This is heavily based on javispedro's modifications and uses his SDL-gles library. You should just be able to drop this over the current plugin (plugins/gles2n64.so), although this is a very untested build so it's probably wise to backup the old version just in case. I built it to tide myself over until someone talented (and who has a clue what they're doing!) ports it properly, but it might be of interest to others so I thought I would post it! Download here: http://ishweb.co.uk/gles2n64.so |
Re: How To: Nintendo 64 Emu for N900
Hi I tried the Update method after a previously successful install. Now i get the error: no graphics pluqin specified. Thanks for any help b/c this is awesome!
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Re: How To: Nintendo 64 Emu for N900
nevermind the above. i missed some of the commands on this site w/ the microb scrunch. Thanks again!
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Re: How To: Nintendo 64 Emu for N900
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root (gain root access) rm /usr/bin/mupen64plus (delete the root owned file) ln -s /home/user/.mupen64plus/mupen64plus /usr/bin/mupen64plus (make a new one) Quote:
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Super Mario 64 no longer has the transparency issues, but a few other issues for games have been introduced. With the framebuffer everything now looks a lot more jagged. Add framebuffer enable=0 into the gles2n64.conf and it should go back to being smoother. 1080 Snowboarding and similar games now work MUCH better as the way the frameskip works has been reworked. It's still not full, full speed... but its progress. To the person asking for sound: I see no point in explaining if you can't be bothered searching .. or even reading the first 2 posts. To the multiple people that keep spamming: GUI GUI PACKAGE PACKAGE ... you aren't helping the discussion.. it will get done when it gets done... padding the thread out 10 pages isn't going to help that. |
Re: How To: Nintendo 64 Emu for N900
anyone figured out how to save yet?
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Re: How To: Nintendo 64 Emu for N900
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I could've kept playing, but my N900 was getting REALLY hot! |
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Re: How To: Nintendo 64 Emu for N900
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Re: How To: Nintendo 64 Emu for N900
how do i go about installing this new new gles2n64 compile?
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Re: How To: Nintendo 64 Emu for N900
New terminal windows:
cd .mupen64plus/plugins (it may be plugin, non-plural? N900 on other side of room :P) mv gles2n64.so gles2n64.so.bak (backs it up) wget http://ishweb.co.uk/gles2n64.so |
Re: How To: Nintendo 64 Emu for N900
Got saving to work! Will upload new version... along with accelerometer support... soon.
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Re: How To: Nintendo 64 Emu for N900
Woo hoo!! This and the progression of NITDroid makes me a real proud N900 user! :)
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Re: How To: Nintendo 64 Emu for N900
Here's the new Plugin at work. Please note that you CAN enable sound just fine as you could before, but since Goldeneye is a demanding game I disabled sound to speed things up.
(analog video out cable to plasma TV, PS3 controller synced for game play control, N64 sounds disabled, and N900 over clocked to 950Mhz) Have a look: http://www.youtube.com/watch?v=0nzd5Nm6KQI |
Re: How To: Nintendo 64 Emu for N900
I still haven't installed this since I'm kinda lazy but all this progress is awesome!
What are the chances we'll get to play with decent audio any time soon? ________ Plymouth Concord History |
Re: How To: Nintendo 64 Emu for N900
thanks a lot IzzehO
heres my report so far on the new gles2n64.so plugin this new gfx plugin seems to add a bit of jagginess to the screen the original had *better graphics this one makes starfox work but with quite a bit of graphical hiccups quest 64 now works, and is VERY PLAYABLE crusin usa still has graphical issues and is slow paper mario now works and is quite playable mario kart is about the same, bit more graphical hiccups tho more to come.. |
Re: How To: Nintendo 64 Emu for N900
mortal kombat trilogy is a mess now
horrible graphical issues |
Re: How To: Nintendo 64 Emu for N900
The jagginess is intentional (and its funny cause your the 5th person to use that EXACT word..). It's because we now have framebuffering.. which sets the screen at a much lower resolution. This is fixed by adding framebuffer enable=0 to the bottom of gles2n64.conf (read second post on how to open this).
I'm off to get my haircut. Will upload latest, with saving, new gles2n64, and accelerometer support when I get back. While I'm gone.. anyone want to upload a keyboard mapped blight_input that the think is better than the default? |
Re: How To: Nintendo 64 Emu for N900
crusin world seems ok but crashed before startin a race
hyrbid heaven works great wave race is good fzero has small bits of graphical hiccups but plays at over 60fps!! |
Re: How To: Nintendo 64 Emu for N900
Any chance this can get packaged in extras-devel?
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