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Re: [Announce] Native offline maps: OSM Scout Server
Some more data points. When I try to start the OSM Scout server from the command line, it fails with message similar to the one seen previously in journal:
Code:
[nemo@Sailfish ~]$ harbour-osmscout-server Code:
[root@Sailfish nemo]# cat /usr/share/applications/harbour-osmscout-server.desktop And the second data point, when I start the OSM Scout Server app manually then start modRana and use a OSM Scout Server provided map layer, the OSM Scout Server app crashes and no tiles are rendered. Journal has this: Code:
Apr 26 14:08:01 Sailfish lipstick[1691]: *** stack smashing detected ***: /usr/bin/harbour-osmscout-server terminated |
Re: [Announce] Native offline maps: OSM Scout Server
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Inactive state may be due to fast service of map tiles data - data that is later rendered by Pure Maps. So, its probably OK as long as you get your map view. Would probably be not in this state if you calculate longer route. Re slow: I have a feeling its a slower than it used to be on my hardware. Not sure and it may relate to my SD card as well. Right now, would prefer not to look into the speed issue though... |
Re: [Announce] Native offline maps: OSM Scout Server
@MartinK: thanks for the reports. It looks to be caused by a mix of libs - some provided by OSM Scout Server and some by the system. Looks like I can strip libz from provided list (included in https://github.com/sailfishos/sdk-ha...libraries.conf), but there are still few libs required for Mapnik that are not listed there (libtiff, libjpeg?). Maybe I should cleanup a list of provided libs since we are not in Harbour anyway. Let me think about it.
As for 3.0.3 issues - there is no support for it at OBS. As a result, I cannot even provide you with RPMs for that version. So, if you wish to use OSM Scout Server and MapboxGL-based widget, all I can suggest right now is to stay away from 3.0.3.x |
Re: [Announce] Native offline maps: OSM Scout Server
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Still, I don't really see why all this is not done in sync - new update + new OBS target becomes available. Given that a lot of people (maybe even majority of those participating in the Sailfish X program ?) are on early access, this could really be handled better from Jollas side. |
Re: [Announce] Native offline maps: OSM Scout Server
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As for inconvenience - let's better praise Jolla for finally making larger changes and go on about it. Such incompatibility is a problem, but we will win in the end by having better compilers and libs. Just users will have to be ready to interruption and maybe getting hands a touch dirty. |
Re: [Announce] Native offline maps: OSM Scout Server
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Re: [Announce] Native offline maps: OSM Scout Server
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* disable autostart of OSM Scout Server * visit regularly https://build.merproject.org/project...cts/sailfishos and see if 3.0.3.x subproject appeared * not to rely on Pure Maps / OSM Scout Server until 3.0.3.x builds of Mapbox GL and OSM Scout Server will come. |
Re: [Announce] Native offline maps: OSM Scout Server
New release is out: 1.14.0
There are no new features, no bugfixes, as far as I remember. This release is done after major rewrite that allows me properly support multiple platforms: Silica, QtControls, cmd line, and add Kirigami to the list of platforms. Earlier, I just had copies of QML written for Silica and QtControls. Now, the same approach as for Pure Maps is used. I hope that there are no new bugs introduced, but let me know if you hit any. Will do my best to fix ASAP. As usual, translations were updated - thank you all involved in it. |
Re: [Announce] Native offline maps: OSM Scout Server
Bugfix release 1.14.1 is out. @ferlanero reported that Mapbox fonts were not detected correctly. Now this bug is fixed. Meanwhile, Spanish translation has been updated as well.
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Re: [Announce] Native offline maps: OSM Scout Server
4 Attachment(s)
Hi @rinigus, I need some feedback.
I have made three icons (countries to download, countries on device, incompatible version), but I don't know, if I'm on the right track: |
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