maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   MeeGo / Harmattan (https://talk.maemo.org/forumdisplay.php?f=45)
-   -   EmuMaster 0.3.0 (https://talk.maemo.org/showthread.php?t=81136)

Freddo 2012-11-07 19:07

Re: EmuMaster 0.3.0
 
I don't have the 0.4.0 beta or anything, but I'm very curious how the PSX games Chrono Cross, Suikoden and Suikoden 2 run in that version. So if someone could try them out and tell me, I would appreciate it :)

Quote:

Originally Posted by chenliangchen (Post 1248210)
I wish you'd really consider GB/GBC and if others are interested please donate as well!

Aye, I really want to see this too. I think I will donate later this month for this when my finances are a bit more stable.

lyluushalyluri 2012-11-12 09:55

Re: EmuMaster 0.3.0
 
I also am anticipating for Suikoden I and 2 like you,but Chrono Cross run already,was able to play until new game+ just using the 0.3.0

calintz105 2012-11-15 03:50

Re: EmuMaster 0.3.0
 
Big thanks to elemental for emumaster, one of the very best apps. Would like to ask, I'm trying to save in Final Fantasy VII, its says memory card not found. I would like to carry over my save data to disc 2. Anyone mind helping?

automagic68 2012-11-15 06:22

Re: EmuMaster 0.3.0
 
When Emumaster 0.4.0 gets released it will be a great day!

optimaxxx 2012-11-15 22:51

Re: EmuMaster 0.3.0
 
Haha, to be honest, Iprefer the expression
"when emumaster 1.0gets released, it'll be Saturday! "

:D

stooobs 2012-11-16 01:03

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by calintz105 (Post 1294392)
Big thanks to elemental for emumaster, one of the very best apps. Would like to ask, I'm trying to save in Final Fantasy VII, its says memory card not found. I would like to carry over my save data to disc 2. Anyone mind helping?

did you save ingame at a save point or just use the auto save state when exiting emumaster

calintz105 2012-11-16 07:34

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by stooobs (Post 1294799)
did you save ingame at a save point or just use the auto save state when exiting emumaster

I'm currently using the overwrite save function since i disabled auto save state. I would like to save ingame using a save point, where it'll prompt me to choose either memory card 1 or memory card2.

stooobs 2012-11-17 00:58

Re: EmuMaster 0.3.0
 
sounds like the file that emulates the memory cards is not being created you probably have the wrong permissions some where but i dont know where to look, someone else will be able to help you by the time i find where the mmc files are to chmod

automagic68 2012-11-24 18:47

Re: EmuMaster 0.3.0
 
Could you port SNES9X from openpandora source? I hear the newer version can even run Super Mario RPG.

elemental 2012-11-25 13:31

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by automagic68 (Post 1297939)
Could you port SNES9X from openpandora source? I hear the newer version can even run Super Mario RPG.

Added to my todo list.
I will consider it when new version will be released.


All times are GMT. The time now is 13:46.

vBulletin® Version 3.8.8