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-   -   PSX4All Maemo Edition (https://talk.maemo.org/showthread.php?t=47904)

AgogData 2011-01-05 03:23

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 911698)
when it will be done

not a cool way to reply man :mad:

mthmob 2011-01-05 04:19

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by AgogData (Post 911910)
not a cool way to reply man :mad:

Actuelly... its your reply thats not cool :P Just be happy..

Hec 2011-01-05 04:43

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by AgogData (Post 911910)
not a cool way to reply man :mad:

Beware of the Dark Side of the Force, Young Padawan. Read this and meditate :rolleyes:

bonapart 2011-01-05 06:39

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by AgogData (Post 911910)
not a cool way to reply man :mad:

actually it's the only way to say the true

tabris 2011-01-05 09:05

Re: PSX4All Maemo Edition
 
pickle managed to port the opengl es plugin of psx4m to pandora for pcsx-rearmed and it works.... thats good news right?

bonapart 2011-01-05 09:10

Re: PSX4All Maemo Edition
 
already downloaded latest sources .... in fact eq publish his version of emu for Symbian, and we see that no real performance increase with 3d accelerator based GL ES or CPU based GL ES. but it can be good for porting Notaz pcsx to Maemo cuz i have troubles with their SPU and GPU

Magik 2011-01-05 09:16

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by AgogData (Post 911910)
not a cool way to reply man :mad:

Just be happy that someone works on it and gives us updates on project status ;) You could always help bonapart if you are sick of waiting...

In the mean time look what "Pcsx-Rearmed" for pandora can do:
http://www.youtube.com/watch?v=C1cGDtb2dcw

Still a little lag, but Tekken looks pretty playable :-o

Jack6428 2011-01-05 10:26

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 912031)
already downloaded latest sources .... in fact eq publish his version of emu for Symbian, and we see that no real performance increase with 3d accelerator based GL ES or CPU based GL ES. but it can be good for porting Notaz pcsx to Maemo cuz i have troubles with their SPU and GPU

Even if there won't be any performance increase, at least the games will look better thanks to GL compared to currently used software renderer/plugin, right?

bonapart 2011-01-05 10:37

Re: PSX4All Maemo Edition
 
1 Attachment(s)
Jack6428, i can publish GLES version to test quality of video.

to try... doesn't react to keys... only for video tests
Quote:

root
cd /opt/maemo/usr/games
mv psx4m psx4m.bak
wget http://maemo.team16.ru/psx4m
chmod +x psx4m
to restore working version
Quote:

root
cd /opt/maemo/usr/games
rm psx4m
mv psx4m.bak psx4m
and yeah, i removed dependence to gtk

PS. there is no frameskip settings in GLES GPU

FP125 2011-01-05 10:53

Re: PSX4All Maemo Edition
 
What I do not understand - as a noob - how the N900 can emulate ( to a degree anyway ) the Playstation, but Paperboy for example on MAME from 1984 runs like a piece of crap - even when over clocked???

bonapart 2011-01-05 10:55

Re: PSX4All Maemo Edition
 
FP125: you doesn't need to understand. You should try it out or leave this thread like nothing is here...

no one risk to test GLES ?

LucianoBraga 2011-01-05 11:32

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by FP125 (Post 912069)
What I do not understand - as a noob - how the N900 can emulate ( to a degree anyway ) the Playstation, but Paperboy for example on MAME from 1984 runs like a piece of crap - even when over clocked???

MAME never was a performance monster. The objective of MAME team is giant compatibility with a lot of arcade systems. Emulation with high precision, not speed. It's sort of a "documental" emulator, for old games preservation, for purists.

They HATE speedhacks, too.

bonapart, I will try it later.

bonapart 2011-01-05 12:28

Re: PSX4All Maemo Edition
 
fixed gles version,
adws - arrows
uhjk - 4 standart buttons
cv - start\select
r - exit
on my device gles version is 100% fail : from 10 tested games and rips i get
7 - segmentation fault
2 - SGX Out of mem event
1 - working slower than previous GPU (and yeah, graphics is lagging more)
look's like Notaz have the same results : "Did I mention that GLES plugin is buggy and unstable? (or maybe it's because SGX driver, who knows). Just use the soft plugins."

so my decision is to get latest Notaz sources and merge it with our GPU and SPU ...

Radicalz38 2011-01-05 12:30

Re: PSX4All Maemo Edition
 
Hmm seems like most users expected more than the result :p

bonapart 2011-01-05 12:36

Re: PSX4All Maemo Edition
 
i post installation instructions on previous page... feel free to dissapoint in gles-gpu

Radicalz38 2011-01-05 12:55

Re: PSX4All Maemo Edition
 
Yeah already tried it meh...
Anyways what would I expect from a phone? Wasn't expecting too high anyways than any users here.

bonapart 2011-01-05 13:22

Re: PSX4All Maemo Edition
 
so far THPS4 is the only game that worked at gles-gpu better that previous one (less graphical glitches)

jimmybonsaville 2011-01-05 14:16

Re: PSX4All Maemo Edition
 
cheers again for your work bobapart. Im at work now and dont really wanna risk having to flash my phone untill i get home ha

bonapart 2011-01-05 14:18

Re: PSX4All Maemo Edition
 
there is no risk. with gles-gpu maemo only freeze one window, pandora hang at all (reboot needed) as i know

jimmybonsaville 2011-01-05 14:30

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 912206)
there is no risk. with gles-gpu maemo only freeze one window, pandora hang at all (reboot needed) as i know

oooo. Did you manage to get a Pandora? I gave up after a year of waiting only to be told i "may" receive my unit april 2011....i placed my order in 2009 lol...apparently i was high up in the queue

bonapart 2011-01-05 14:35

Re: PSX4All Maemo Edition
 
jimmybonsaville, no, i have only n900, i just read gp32x.com forum ;-)

Radicalz38 2011-01-05 14:45

Re: PSX4All Maemo Edition
 
Well bonapart should we assume that psx4m is one of the proofs why on some cases software rendering is better that hardware rendering?

bonapart 2011-01-05 14:51

Re: PSX4All Maemo Edition
 
Radicalz38: i think yes. GL ES is used only to display image, but image is calculates on cpu (but it can be rom dependable)

bonapart 2011-01-05 15:36

Re: PSX4All Maemo Edition
 
i fixed one of segfaults (tested at NFS3HP) , NFS3 have very nicer graphic (compare to our old GPU plugin)
will release it soon

Acidspunk 2011-01-05 15:57

Re: PSX4All Maemo Edition
 
Thanks for the effort bonapart.

bonapart 2011-01-05 16:10

Re: PSX4All Maemo Edition
 
update, NFS3 with nice graphics on stock cpu(600mhz)
waiting a lot of reports of others games. games with "SGX Out of mem event" messages is highly demanded to test what's going wrong. Segfault and others errors reports is needed too ;-)
how to install: http://talk.maemo.org/showpost.php?p...postcount=2449

while i can't find any workaround for tekken 3 (memory error on SGX) psx4m will be at my server(i mean no repository publish will be made)

jimmybonsaville 2011-01-05 16:48

Re: PSX4All Maemo Edition
 
Hi bona tried your instructions...however when typing wget http etc i get a error temporary failure in name resolution.?

bonapart 2011-01-05 16:52

Re: PSX4All Maemo Edition
 
jimmybonsaville: unpack file from attachments to that dir (/opt/maemo/usr/games)

jimmybonsaville 2011-01-05 16:55

Re: PSX4All Maemo Edition
 
oh my gaaawd!! i got it working haha So far just tried ridge racer and it looks a LOT better with no errors and seems to run nice even tho im at stock 600mhz as i just installed android recently :D EXCELLENT WORK bona ill try a few more games before i head home :D

jimmybonsaville 2011-01-05 17:13

Re: PSX4All Maemo Edition
 
ok quick update

tried castlevania symphony of night and although its slow and sound stutters again looks LOTS better and again im running stock...with overclock i think it will be a lot smoother

however tried rage racer driver and ace combat 3 and none of them loaded :( worse part is that when i closed down the window they still ran in the background crippling my phone meaning have to reboot.

bonapart 2011-01-05 17:15

Re: PSX4All Maemo Edition
 
try to run psx4m from x-term:
1) if any error will be you can say it to us
2) you can use ctrl+c if it freeze

Magik 2011-01-05 17:23

Re: PSX4All Maemo Edition
 
Wow I'm impressed!
What have I tested:
Crash Bandicoot 3 - working, cycle multi 2, no frameski[ and it's full speed(a little sound glitch but whateva)
Diablo 1 - graphical glitches(black squares everywhere), a little slopy but good too.
Baldur's Gate - graphic is so glitched it's unplayable
Final Fantasy 8 - doesn't work. It just stays in black screen

bonapart 2011-01-05 17:25

Re: PSX4All Maemo Edition
 
Magik: what's output from FF8 ? SGX mem error i guess?

no frameskip??? there is no option for frameskip. i see only something like my autoframeskip at 60fps but not sure about it workable(cuz fps counter can't be shown)

Magik 2011-01-05 17:29

Re: PSX4All Maemo Edition
 
Quote:

what's output from FF8 ?
Can't get psx4m to run trough terminal :p
This is what I get when I try:
Code:

maemo init - hildon_init2
game.bin error

Quote:

no frameskip??? there is no option for frameskip
Yea I know that's why I wrote "no frameskip" :D

bonapart 2011-01-05 17:32

Re: PSX4All Maemo Edition
 
Magik: absolute pathes to bin! /home/user/MyDocs/game.bin

short TODO for next release:
-fix SGX error
+make one's more package with gles version
+improve psx4m-gui, to select which GPU run
+restore key-maping in gles driven version of psx4m
+try to append original code from PEOPS Gl GPU to EQ gles-gpu to remove some graphical glitches

short WAIT list:
-answer from Notaz about appending our SPU\old GPU to his pcsx-rearmed
-summeli port of Notaz recompiler to Symbian
-more tested games to improve compatible

Kevstacey 2011-01-05 19:04

Re: PSX4All Maemo Edition
 
crash has graphical issues, keys dont work also

bonapart 2011-01-05 19:05

Re: PSX4All Maemo Edition
 
Kevstacey: http://talk.maemo.org/showpost.php?p...postcount=2453
graphical issues? sorry. can't do anything =)

Kevstacey 2011-01-05 19:13

Re: PSX4All Maemo Edition
 
okay no worries :) i appreciate all your efforts in this project bonapart :)

bonapart 2011-01-05 19:14

Re: PSX4All Maemo Edition
 
Kevstacey: i'm only want to say that i doesn't want to make any changes in gles-gpu... i doesn't understand it in most cases

Kevstacey 2011-01-05 19:18

Re: PSX4All Maemo Edition
 
lol :)

im sure with the help of notaz and sumelli you will master this in the end and get it working amazingly :D


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