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-   -   Preenv webOS games compatibility list (https://talk.maemo.org/showthread.php?t=64392)

RenaldoTT 2010-11-13 01:21

Re: Preenv webOS games compatibility list
 
To save games all you need to do is chown -R user:users the game folder.

e.g.

cd /home/user/[webOS]/
chown -R user:users /com.gameloft.app.asphalt5

the folder [webOS] is not set and can be anything you want it to be.

The game folder is the folder that contains all the games info.

If you installed a game via a .deb file then your games will be found here: /home/opt/preenv/usr/palm/applications/

chown the desired game folder

If this has helped you. thank me and it'll be later added to the wiki

RenaldoTT 2010-11-13 01:25

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by wutzman (Post 871734)
i've got a problem with sims3. after upgrading my house, whenever i try to go to town the game crashes with:
Code:

SDLGL: Called SDL_Quit
Segmentation fault

anyone with the same problem or a soultion?

I haven't reached that far sorry :(

Bill Braski 2010-11-13 07:19

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by Aranel (Post 871215)
Use Tracker-cfg application (or manually edit cd /home/user/.config/tracker/tracker.cfg) and add those folders to NoWatchDirectory. Then, run this command via XTerm: tracker-processes -r. It will take some time to rebuild databases, but when It's done you will never see those sound files on your Music Player again.

Added /home/user/Games and /home/user/MyDocs/Games to the no watch list and ran the processes -r command. The sound effect are still showing up on media player. How can I figure out exactly where media player is running these files from? Thanks.

Schturman 2010-11-13 07:51

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by Bill Braski (Post 872164)
Added /home/user/Games and /home/user/MyDocs/Games to the no watch list and ran the processes -r command. The sound effect are still showing up on media player. How can I figure out exactly where media player is running these files from? Thanks.

The command is: tracker-processes -r
Not: processes -r

AgogData 2010-11-13 08:12

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by Bill Braski (Post 872164)
Added /home/user/Games and /home/user/MyDocs/Games to the no watch list and ran the processes -r command. The sound effect are still showing up on media player. How can I figure out exactly where media player is running these files from? Thanks.

why don't you use tracker-cfg gui its much easier you can add any folder you want then press rebuild database

jflatt 2010-11-13 08:36

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by RenaldoTT (Post 872056)
To save games all you need to do is chown -R user:users the game folder.

e.g.

cd /home/user/[webOS]/
chown -R user:users /com.gameloft.app.asphalt5

It looks like you need to read up on what the "/" is all about

wutzman 2010-11-13 09:32

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by RenaldoTT (Post 872059)
I haven't reached that far sorry :(

i could provide my save game for debugging purpose.
is there any kind of loglevel setting for preenv?

Bill Braski 2010-11-13 19:28

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by Schturman (Post 872176)
The command is: tracker-processes -r
Not: processes -r

I was using tracker-processes -r, just mistyped it here.

Bill Braski 2010-11-13 19:36

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by AgogData (Post 872186)
why don't you use tracker-cfg gui its much easier you can add any folder you want then press rebuild database

Yeah, I tried that a few times as well, but got nothing. Tried it again and it worked suddenly. Go figure.

Isn't opening editing tracker.cfg and running the command the same as using the gui program? Why did one work but the other not? Just curious.

lfcobra 2010-11-13 20:13

Re: Preenv webOS games compatibility list
 
Quote:

Originally Posted by deny_winarto (Post 867871)
I tried Castle of Magic and it works without problem. Although jumping can be very difficult, but it's playable.. Maybe it's better with touchscreen though.. But why is it listed as unplayable on the compatibility list?

i get the following output when I try running castle of magic:
Code:

/media/mmc1 $ ./usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic/castleofmagic
SDLGL: called sdl_init with flags = 0x230
X11: PID is 4453
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(320, 480, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
GL_OES_byte_coordinatesGL_OES_fixed_pointGL_OES_single_precisionGL_OES_matrix_getGL_OES_read_formatGL_OES_compressed_paletted_textureGL_OES_point_spriteGL_OES_point_size_arrayGL_OES_matrix_paletteGL_OES_draw_textureGL_OES_query_matrixGL_OES_texture_env_crossbarGL_OES_texture_mirrored_repeatGL_OES_texture_cube_mapGL_OES_blend_subtractGL_OES_blend_func_separateGL_OES_blend_equation_separateGL_OES_stencil_wrapGL_OES_extended_matrix_paletteGL_OES_framebuffer_objectGL_OES_rgb8_rgba8GL_OES_depth24GL_OES_stencil8GL_OES_compressed_ETC1_RGB8_textureGL_OES_mapbufferGL_OES_EGL_imageGL_EXT_multi_draw_arraysGL_IMG_read_formatGL_IMG_texture_compression_pvrtcGL_IMG_texture_format_BGRA8888GL_IMG_texture_streamGL_IMG_vertex_programACCEL: Opening accelerometer
PDL: Init: Service name is com.javispedro.preenv.castleofmagic
PDL: Music is playing
PDL: Switch orientation to 3
PDL: Screen dimming prevention ON

begore createAndOpenFile(filename) in addZipFileArchive

~~~~~~~Could not open file. Zipfile not added
SDLGL: Called SDL_Quit
Segmentation fault

Yes i ran preenv before trying to run the game, yes i chmodded with propper permissions, yes I have several other pre games that run just fine.

It looks like the error is caused by not being able to open a file, did you have to create a file or anything to get the game to work?

My castle of magic game folder only contains the following:
Code:

/media/mmc1 $ ls -l usr/palm/applications/com.gameloft.app.castleofmagic/             
-rwxrwxrwx    1 1000    1000          228 Oct 27 21:17 appinfo.json
drwxrwxrwx    3 1000    1000        4096 Nov 13 14:02 castleofmagic
-rwxrwxrwx    1 1000    1000        17334 Oct 27 21:17 icon.png

/media/mmc1 $ ls -l usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic/
-rwxrwxrwx    1 1000    1000        7136 Oct 27 21:17 DE.bar
-rwxrwxrwx    1 1000    1000        6912 Oct 27 21:17 FR.bar
-rwxrwxrwx    1 1000    1000        6752 Oct 27 21:17 IT.bar
-rwxrwxrwx    1 1000    1000        6720 Oct 27 21:17 JP.bar
-rwxrwxrwx    1 1000    1000        6752 Oct 27 21:17 SP.bar
-rwxrwxrwx    1 1000    1000        6560 Oct 27 21:17 UK.bar
-rwxrwxrwx    1 1000    1000      6264189 Oct 27 21:17 castleofmagic
-rwxrwxrwx    1 1000    1000        1056 Oct 27 21:17 chartable.bin
-rwxrwxrwx    1 1000    1000    38492133 Oct 27 21:17 data.bar
-rwxrwxrwx    1 1000    1000        76704 Oct 27 21:17 scripts.bar
drwxrwxrwx    2 1000    1000        12288 Oct 27 21:17 sound
-rwxrwxrwx    1 1000    1000        26240 Oct 27 21:17 spriteslib.bar

Any ideas? Thx in advance.


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