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Re: [Announce] Native offline maps: OSM Scout Server
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Re: [Announce] Native offline maps: OSM Scout Server
I have just updated OSM Scout Server at OpenRepos. This version is usable for SFOS 3.0.3.x users. The rest of us would have to use OBS and update either manually or through zypper after enabling my OBS repo.
For those going for update, please read the notes at OpenRepos. There are also instructions for SFOS 3.0.2.x users. Similar situation is with mimic. But due to the package size, it will take some time before it will be available at OpenRepos. PS: MapboxGL stayed as it was. Please let me know if there are any issues with it for 3.0.3.x users |
Re: [Announce] Native offline maps: OSM Scout Server
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zypper ar http://repo.merproject.org/obs/home:...igus:maps.repo zypper in harbour-osmscout-server Side note: Although I expected some dependent RPMs to be installed (and invisibly uninstalled by Storeman before), only the osmscout-server RPM was installed (as displayed by zypper). But Pure Maps displayed: https://user-images.githubuserconten...646055a719.png Although voice output using the test function in the settings works! But unfortunately it does not work when navigating (as advertised). This definitely was working fine a few days ago. Quote:
zypper ar http://repo.merproject.org/obs/home:...nigus:tts.repo zypper in picotts Unfortunately it does make no difference: Same warning, no voice navigation, but the test function works. BTW, zypper complains when using the repository the first time after adding it: File 'repomd.xml' from repository 'Packages related to OSM Scout Server and navigation applications (sailfish_3.0.2.8_armv7hl)' is unsigned, continue? [yes/no] (no): |
Re: [Announce] Native offline maps: OSM Scout Server
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Zypper should show all installed packages. So, its not really clear what's wrong with TTS. Would you mind to start Pure Maps from the terminal (harbour-pure-maps) and check out for anything suspicious. Also, try to run mimic and picotts from terminal. Maybe one of them doesn't start. As for signed warning - I don't know how to resolve it and it will be bugging you for a while now. |
Re: [Announce] Native offline maps: OSM Scout Server
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BTW, OSM Scout Server 1.14.2 and Pure Maps 1.1.19 etc.(from OpenRepos) are working absolutely fine on SFOS 2.2.1. My intention for posting this issue on TMO was to see, if others are also affected (or if I was simply doing or interpreting something incorrectly) and what the common denominator is. If this happens only on my device or SFOS ≤ 2.2.1, it is easy to revert OSM Scout Server 1.14.2 etc. Quote:
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P.S.: [Unrelated] On my Xperia X with SFOS 3.0.3 and OSM Scout Server 1.14.3 everything is working nicely. |
Re: [Announce] Native offline maps: OSM Scout Server
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Re: [Announce] Native offline maps: OSM Scout Server
New maps are out, sorry for delay.
This time I modified import scripts to get save few islands from flooding. In particular, it turned out that bays (such as https://www.openstreetmap.org/relation/9408222) were drawn on the top of the islands that were not excluded from that relation. By dropping bays from the import, Estonia and Finland regained the islands without any other visible side-effects. If you do observe that some existing water mass disappeared, please let me know. This concerns MapboxGL maps. During the last import I managed to hit a filesystem bug which led to freezing of the server and which I had to program around. Would probably start next import earlier to take into account such possible hiccups. Anyway, new maps are out - enjoy. Let me know if something is broken. |
Re: [Announce] Native offline maps: OSM Scout Server
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Re: [Announce] Native offline maps: OSM Scout Server
3 Attachment(s)
Sorry, I did not quite catch it, what did you say?
Attachment 40543 The next thing - OSM's cover says "Idle" even though there is a download ongoing. Am I missing something? Attachment 40544 Attachment 40545 (Yes, I take full responsibility for my musical preferences. Deal with it :)) |
Re: [Announce] Native offline maps: OSM Scout Server
@pichlo: and I thought that the issue with update screen was on Kirigami only. Somehow I messed up it for Silica in this case, will look into it.
Re idle: its idle in the sense of not calculating route, searching, or rendering tiles. These operation can happen while you download as well. The upper arrows show that you are downloading. |
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