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Re: New Port: Jagged Alliance 2 Engine
Thanks for the file list.
free reports 24MB memory free. Maybe I'm out of memory? Here's my strace Quote:
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Re: New Port: Jagged Alliance 2 Engine
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Re: New Port: Jagged Alliance 2 Engine
Well i download source all the time so i was just curious. I tried to do the bind i mentioned earlier (except it was SDLK_F6) and it didn't seem to do anything noticable.
I might try some more later, if i find anything i'll pass it your way since keybindings likely to be only a few lines of code. Maybe someone who's familiar with the game knows what the best binding of buttons should be? |
Re: New Port: Jagged Alliance 2 Engine
Well, here's my $.02 on controls. I've been re-reading the instruction manual to refresh my memory. Right-click is pretty important, it would appear.
I have zero technical capabilities, so I have no idea if this would work. The stylus works fine for left-click, as far as I'm concerned. Could you leave the cursor visible on screen, rather than invisible as it is now, and then move the cursor with the d-pad, which I think is how it is now, or clicking with they stylus as it is now, but make the center button right-click? Since, you could see where your cursor is, and make small adjustments with the d-pad, the center button would let you access all the right-click functions as you do with a normal mouse. And, you could still use the stylus for left click, in the same way as it's done now. Does that make sense, and, more importantly, is it possible? |
Re: New Port: Jagged Alliance 2 Engine
Right clicking is a must for the game. You need it to aim accurately.
I'm a regular player myself and I think it would be best suited to enable right clicking by holding one of the hardware buttons and tapping with the stylus. If that's even possible. The problem with the d-pad cursor, I think, is that most of the game is done with the stylus anyway. Using the pad only for aiming seems inconsistent ;) Imho another binding should be Ctrl - that's used for picking up items, opening doors and using stuff in general. Hovering the cursor over a door/item/lever will do the same, but it doesn't work well with certain small items or with several items lying close to one another. I'm sorry that I can only offer theory here, I'm not a particularly able programmer. |
Re: New Port: Jagged Alliance 2 Engine
Feedback from someone who knows the game is very useful. Please stick around.
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Re: New Port: Jagged Alliance 2 Engine
Thanks, and no worries .. I'm not going anywhere :D
For science, I installed and played the game once more. Right clicking is also needed to view detailed info on mercenaries and their items (right clicking on a merc's head shows the inventory, right clicking on that shows the description of an item). In theory one could fully play the game without xkbd. You'd have to remove the IMP code in the beginning completely and add Alt+S & Alt+L for quickloading and -saving as bindings. That would make the game very playable on all three ITs, as far as I know. Maybe I'm missing another instance of keyboard input, though. |
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