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-   -   GemRb Development Thread (https://talk.maemo.org/showthread.php?t=16947)

Rich_H 2010-03-07 08:54

Re: GemRb Development Thread
 
Quote:

Originally Posted by mthmob (Post 538368)
Gemrb works great on my n900 with BG TotSC, BG2 SoA and ToB, Icewind Dale HoW and Planescape Torment. Controles are playable.

But cant run Icewind Dale 2 since it dosent support any less then 800x600 res.

Also i cant attack the zombies in the beginning of Planescape, im guessing its because i cant right click... for some reason the developer of gemrb removed the "attack" shortcut on A...

anyways :) pretty cool.

I am a little new with my N900, and wondering if you could explain the steps that you took to get Gemrb working on your N900?

Really hope someone will do a real port of this one, must be more people then me wanting to play BG2 on there phone :D

Cobra 2010-03-27 12:05

Re: GemRb Development Thread
 
I need some help im trying to get bg1 working. I have all the files from the CD's 1-5 I have installed libopenal1_1.10.6-1_armel.deb and gemrb-0.6.9-maemo0.deb and I've configured the GemRB.cfg file. and when I run gemrb I get...

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PluginMgr]: Checking Plugin Version...[OK]
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PluginMgr]: Loading Exports for Effect opcodes for the icewind branch of the games...[OK]
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PluginMgr]: Loading: /usr/lib/gemrb/plugins/libNullSound.so...[DELAYING]
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PluginMgr]: Loading: /usr/lib/gemrb/plugins/libPSTOpcodes.so...[OK]
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PluginMgr]: Checking Plugin Version...[OK]
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PluginMgr]: Loading Exports for Effect opcodes for the torment branch of the games...[OK]
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PluginMgr]: Loading: /usr/lib/gemrb/plugins/libIDSImporter.so...[OK]
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Core]: Plugin Loading Complete...[OK]
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Core]: GemRB Core Initialization...
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Core]: Searching for Video Driver...[OK]
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Core]: Initializing Video Plugin...[OK]
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Core]: Searching for KEY Importer...[OK]
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Core]: Initializing Resource Manager...
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KEYImporter]: Opening /media/mmc1/Games/Baldur's Gate/chitin.key...[OK]
[KEYImporter]: Checking file type...[OK]
[KEYImporter]: Reading Resources...
[KEYImporter]:  BIF Files Count: 141 (Starting at 24 Bytes)
[KEYImporter]:  RES Count: 15237 (Starting at 4241 Bytes)
[KEYImporter]: Resources Loaded...[OK]
[Core]: Reading Game Options...
[KEYImporter]: Searching for gemrb.ini...[Found in GemRB Override]
[Core]: Loading game type-specific GemRB setup...
/usr/share/gemrb/override/bg1/gemrb.ini[OK]
[Option]: HasKaputz = no
[Option]: AllStringsTagged = yes
[Option]: HasSongList = no
[Option]: TeamMovement = no
[Option]: UpperButtonText = yes
[Option]: LowerLabelText = yes
[Option]: HasPartyIni = no
[Option]: SoundFolders = no
[Option]: IgnoreButtonFrames = no
[Option]: OneByteAnimationID = no
[Option]: HasDPLAYER = yes
[Option]: HasEXPTABLE = no
[Option]: HasBeastsIni = no
[Option]: HasDescIcon = yes
[Option]: HasPickSound = no
[Option]: IWDMapDimensions = no
[Option]: AutomapIni = no
[Option]: SmallFog = yes
[Option]: ReverseDoor = no
[Option]: ProtagonistTalks = no
[Option]: HasSpellList = no
[Option]: IWD2ScriptName = no
[Option]: DialogueScrolls = no
[Option]: KnowWorld = no
[Option]: ReverseToHit = yes
[Option]: SaveForHalfDamage = no
[Option]: CharNameIsGabber = no
[Option]: MagicBit = no
[Option]: CheckAbilities = no
[Option]: ChallengeRating = no
[Option]: SpellBookIconHack = no
[Option]: EnhancedEffects = no
[Option]: DeathOnZeroStat = yes
[Option]: SpawnIni = no
[Option]: IWD2DeathVarFormat = no
[Option]: HasResDataIni = no
[Option]: OverrideCursorPos = no
[Option]: BreakableWeapons = yes
[Option]: 3EdRules = no
[Option]: LevelslotPerClass = no
[Option]: SelectiveMagicRes = no
[Option]: HasHideInShadows = no
[Option]: AreaVisitedVar = no
[Option]: ProperBackstab = no
[Option]: OnScreenText = no
[Core]: Creating Projectile Server...
[KEYImporter]: Searching for gemprjtl.ids...[Found in GemRB Override]
[KEYImporter]: Searching for projectl.ids...[ERROR]
[Core]: Checking for Dialogue Manager...[OK]
[KEYImporter]: Searching for months.2da...[ERROR]
Cannot find data/Default.bif... Resource unavailable.
[Core]: Loading Dialog.tlk file...[OK]
[Core]: Loading Palettes...
[KEYImporter]: Searching for MPALETTE.bmp...[ERROR]
Cannot find data/Gui.bif... Resource unavailable.
[KEYImporter]: Searching for MPALETTE.bmp...[ERROR]
Cannot find data/Gui.bif... Resource unavailable.
[KEYImporter]: Searching for MPAL256.bmp...[Found in GemRB Override]
[Core]: Palettes Loaded
[Core]: Initializing stock sounds...
[KEYImporter]: Searching for defsound.2da...[Found in GemRB Override]
[OK]
[Core]: Broadcasting Event Manager...[OK]
[Core]: Initializing Window Manager...[OK]
sys:1: RuntimeWarning: Python C API version mismatch for module GemRB: This Python has API version 1013, module GemRB has version 1012.
[Core]: Initializing GUI Script Engine...[OK]
[KEYImporter]: Searching for cursors.bam...[ERROR]
Cannot find data/Gui.bif... Resource unavailable.
[Core]: Loading Cursors...[ERROR]
[KEYImporter]: Searching for defsound.2da...[Found in GemRB Override]
Press enter to continue... 

When I press enter it gos back to cmd. I've been searching google and maemo.org for a while would somebody please help. thanks yall.

ps im typing this with my N900 and its getting slow.

fuzzie 2010-03-28 00:18

Re: GemRb Development Thread
 
Quote:

Originally Posted by Cobra (Post 584197)
Cannot find data/Default.bif... Resource unavailable.

That is your problem, it can't find the game files. Maybe you need to set CaseSensitive to 1 in the config file?

chenliangchen 2010-04-23 08:09

Re: GemRb Development Thread
 
Any chance to build an extras devel package? Many thanks! :)

Magik 2010-05-12 19:37

Re: GemRb Development Thread
 
Hi guys :) I'm a new member and it's my first post.
Could someone please post his openal config file? I just can't configure it... music/sounds are choppy and crapy :P

Thanks in advance!

andyph666 2010-05-15 03:30

Re: GemRb Development Thread
 
How do you right click in the game?

Magik 2010-05-18 12:49

Re: GemRb Development Thread
 
andyph666,i tried everything... you can't :(

I will not be an *** and share with you guys. Here are my configs of gemrb and openal(sound isnt crappy anymore):
http://www.4shared.com/file/ZD6jG2_J/configi.html

Just put the Baldur's Gate 2 data into "bg2" folder in MyDocs.
It should work.

limpid 2010-06-10 12:46

Re: GemRb Development Thread
 
Hi, I'm having some trouble setting gemrb up. I think I'm digging a hole for myself, but I'm not sure where I went wrong.

I begun by installing the .deb files Bundyo posted on page 4 for libopenal. They wouldn't install from the app manager (the error I got was "incompatible application package") so I used xterm to install them. Then I installed the .deb for gemrb posted on the same page.

My issue is that I can't find a /home/user/.gemrb folder. Not only that, but although I have the game installed on my PC, I don't know which files to copy onto my phone and where.

This guide http://gemrb.sourceforge.net/wiki/do...d=installation doesn't have any information specific to the N900.

Did I install the program right if the .gemrb directory doesn't exist? What should I have done?

I'm not new to the unix command line and I'm quite keen on trying this out.

Thanks.

ArnimS 2010-06-17 12:54

Re: GemRb Development Thread
 
I'm not sure why you have no .gemrb in home directory. I seem to recall copying my PC .gemrb over to the N810 long ago. Maybe try that, and then be sure al the paths are correct.

Btw: new 0.61 minor release yesterday: http://forums.gibberlings3.net/index...howtopic=20112

WhiteIce 2010-06-21 08:41

Re: GemRb Development Thread
 
Those expecting the steps on the installation for gemrb with BG2, perhaps I'll post it later. I finally got it to work on n900.
I'm still working right now.


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