![]() |
Re: Miniature development: Play chess games online
Heya mikhas!
Yeah, those iPhone chess apps, there was no expectation of using any of the coding from them. I mean, like how could you? It was just for reference to get a handle on how other commercial companies integrated touch screen controls and features with chess, that's all. I agree with qgil, giving a chess piece a "glowing" feel of lighting up almost like a light bulb rather than merely changing the color of the piece or drawing a colored box around it is a really nice touch. It's little stuff like that one could draw from simply by testing out what other people have done before. Hence the offer to dish out some iTunes credit. Anyway, my opinion is that even bad suggestions (like mine) are still pretty good since they keep a thread like this near the top front for people to read and publicity of any kind is always good! :D |
Re: Miniature development: Play chess games online
Quote:
|
Re: Miniature development: Play chess games online
Quote:
|
Re: Miniature development: Play chess games online
Quote:
Quote:
|
Re: Miniature development: Play chess games online
Quote:
Nokia's cross-platform strategy is based on Qt and this is the approach we are taking for Miniature as well. |
Re: Miniature development: Play chess games online
First bug report, testing the latest version of Miniature in Ubuntu on a laptop. Cool!
https://garage.maemo.org/pipermail/c...er/000079.html |
Re: Miniature development: Play chess games online
Quote:
Boot up time could improve? Some moves could feel more snappy? If we add animation etc will it be slower? mean, it's not bad but could feel better. :)I |
Re: Miniature development: Play chess games online
First "usability test" with N900 and one hand (while walking, to make it more X-treme) was not very satisfactory.
Fast moves where not selected or completed and I had to mover again, slower. Can this also be related to the "heavy" feel reported in the previous post? A couple of wrong destination squares. Not bad in terms of percentage of moves but you just need one miss to loose the game... But nothing that feels like a showstopper for a unstable release. I will keep playing. :) |
Re: Miniature development: Play chess games online
Quote:
Quote:
As far as animations go: if 1-2 concurrent animations slow down a QGraphicsView then something's wrong with the frameworks ;) |
Re: Miniature development: Play chess games online
Quote:
kanishou already proposed that, together with the reverse piece move (which I definitely want to try out, at a later point). |
All times are GMT. The time now is 02:53. |
vBulletin® Version 3.8.8