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-   -   [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine (https://talk.maemo.org/showthread.php?t=50851)

kara_bass 2010-04-26 21:08

Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
 
2 little_beat

in the end of config file there is line "tap mode = off", you must change it to "on" and delete "#"

it should work for long tap right click

mece 2010-04-26 21:09

Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
 
Quote:

Originally Posted by optimaxxx (Post 628260)
this might seem a bit daft, but can i use the data from homm 2 - gold?

Yep, as you can see DaVca is using the Gold data, as am I.

mece 2010-04-26 21:28

Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
 
Quote:

Originally Posted by kara_bass (Post 628954)
2 little_beat

in the end of config file there is line "tap mode = off", you must change it to "on" and delete "#"

it should work for long tap right click

I believe it's pocket pc = on in this version. It doesn't work in the current version, but it will in the next.

mece 2010-04-26 21:31

Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
 
Ok, got it working. no cfg changes needed.had already set it..

Uploading to extras-devel now.

fheroes2_0.5-maemo-12 will have longclick for rightclick.

You need to change the row
# pocket pc = off
to
pocket pc = on

in your fheroes2.cfg to enable longclick.

little_beat 2010-04-26 21:42

Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
 
mece, thanks a lot for fast fixes!

will check them first thing tomorrow.

kara_bass 2010-04-27 06:36

Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
 
Quote:

Originally Posted by mece (Post 628988)
I believe it's pocket pc = on in this version. It doesn't work in the current version, but it will in the next.

I'm only tried version that in the topic about HOMM3 :)
"pocket pc = off" and "tap mode = on" worked for me ...
So i don't no why it's not working in your version :(

mece 2010-04-27 07:03

Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
 
Quote:

Originally Posted by kara_bass (Post 629353)
I'm only tried version that in the topic about HOMM3 :)
"pocket pc = off" and "tap mode = on" worked for me ...
So i don't no why it's not working in your version :(

I think the source is a different version. No matter, it works fine with pocket pc = on

little_beat 2010-04-27 08:20

Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
 
Checked latest version - couldn't reproduce debug mode issue, so hopefully it's gone. Tap mode works like a charm.
Noticed interesting thing - when in battle you tap on a monster you can reach, a popup menu shows up. It contains all possible positions to attack and a question mark. This is extremely cool since it makes aiming with dragons on the go much easier and enables force melee attacks with titans. The problem is that question mark wouldn't show monster stats.
Another interesting thing I noticed is "config" button in start game menu. It contains a lot of useful settings (confirm save file overwrites, in-battle settings) and several useful mods, like buy units from well screen. This config seems to work well, however, it's not being saved upon exit, which makes me sad.
One more issue - I'm not able to input numbers using the keyboard. Not sure if it's worth fixing, unless there are some gate passwords that contain numbers.

And once again, thanks a lot for porting and maintaining the game, I can play it forever, which officially makes my N900 a gaming device.

Bytales 2010-04-27 10:52

Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
 
Quote:

Originally Posted by stobbsc (Post 628263)
I think you can , I have a full copy of the game and I just copied the data and map files and mine works, I assume this will work with the gold edition too

How did u managed to copy the data files. I keep getting i don't have permision to write to that folder. I did manage to copy the maps files.

Another thing that bothers me is that the game exists when i press end turn, lets say 20% of the time. Does that have something to do with the fact that i didn't copy the data files ?

mece 2010-04-27 11:56

Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
 
Quote:

Originally Posted by Bytales (Post 629687)
How did u managed to copy the data files. I keep getting i don't have permision to write to that folder. I did manage to copy the maps files.

Let's say you have your data and map files under MyDocs/heroes2/DATA and MyDocs/heroes2/MAPS

You need rootsh installed. Then start xterm and do this:
Code:

root
cp /home/user/MyDocs/heroes2/DATA/* /opt/fheroes2/files/data/
cp /home/user/MyDocs/heroes2/MAPS/* /opt/fheroes2/files/maps/

then close xterm and launch the game.

Quote:

Originally Posted by Bytales (Post 629687)
Another thing that bothers me is that the game exists when i press end turn, lets say 20% of the time. Does that have something to do with the fact that i didn't copy the data files ?

Hm that never happened to me. Perhaps it's on that particular map? The XL maps have a tendency to crash. Mine usually crash at load though.


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