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Re: [REQUEST] Minecraft
Thanks for the work! Will you be working on porting irrlicht still?
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Re: [REQUEST] Minecraft
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I compiled the library, I just need to see if a test application runs. The Quake3 map example (see here) seems to load initially but fails to load the graphics and crashes so perhaps I need to edit the engine source and try again. |
Re: [REQUEST] Minecraft
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Re: [REQUEST] Minecraft
How is it going, any closer?
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Re: [REQUEST] Minecraft
If this works, the STK could also be ported! http://supertuxkart.sourceforge.net/...x-Stk0.7_4.jpg
http://supertuxkart.sourceforge.net/...x-Stk0.7_2.jpg |
Re: [REQUEST] Minecraft
Minecraft Pocket Edition was just released for android:
https://market.android.com/details?i...ng.minecraftpe I was wondering, would help with getting it to work on maemo in any way? |
Re: [REQUEST] Minecraft
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Re: [REQUEST] Minecraft
...In addition to that you can't obtain Minecraft PE legally for N900.
There might be something behind what the MC devs have said about GLES ports after all. But you also have to consider how MC works. It's based on a constant pointer to be present, that doesn't warp from one spot on the screen to another. We'd have to keep the stylus or our fingers on the screen all the time without letting it go in order to play it correctly. But an Irrlicht port could be useful, yes. And considering that pretty much none of the games available for Linux use OpenGL 3.0/4.0/4.1 actively or at all, it's possible. (GLES 1.1 == GL 2.0) |
Re: [REQUEST] Minecraft
I was actually thinking something like if the PE uses the same lwjgl libraries compiled for ARM ( lwjgl supports openGL ES but I have no idea if the Minecraft PE actually uses it ), they could be "borrowed" and used with normal minecraft on n900. I suppose it doesn't work that easily in reality.
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Re: [REQUEST] Minecraft
If it works with JOGL I've created the package here: http://talk.maemo.org/showthread.php?p=1078121
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