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-   -   [ANNOUNCE] Space Invaders in QML (https://talk.maemo.org/showthread.php?t=71888)

oiv 2011-04-28 18:50

Re: [ANNOUNCE] Space Invaders in QML
 
Hi

Nice game. Brings back memories :)

I think in the original game (well actually the vic 20 Avenger) the aliens came down faster. Also I think the speed got up faster

Found a good video on youtube.

http://www.youtube.com/watch?v=Qcv9j7r435k

phap 2011-05-02 06:46

Re: [ANNOUNCE] Space Invaders in QML
 
I forgot to comment since the update...
Well, now it's getting really difficult, because the aliens drop down at each side, which is much better. Everything works well, except that when I make a change from the menu, it doesn't work until I restart the game. Alors the ship can cross the alien when they're down the screen without getting hurt, which makes me think they're some kind of immaterial aliens which can sometimes be materiel because they can destroy the turret.
If you want some idea you can make some kind of 'upgrade complete' (it's a flash game), but with space invaders. But only if you're bored. :-)
Otherwise nice work!

piggz 2011-05-02 07:47

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by phap (Post 998689)
I forgot to comment since the uopdate...
Well, now it's getting really difficult, because the aliens drop down at each side, which is much better. Everything works well, except that when I make a change from the menu, it doesn't work until I restart the game. Alors the ship can cross the alien when they're down the screen without getting hurt, which makes me think they're some kind of immaterial aliens which can sometimes be materiel because they can destroy the turret.
If you want some idea you can make some kind of 'upgrade complete' (it's a flash game), but with space invaders. But only if you're bored. :-)
Otherwise nice work!

Thx, i will fix the settings, i knew about this already. yes, the ship stays alive until the invaders pass the line...this was the only way i could think of doing it....but, after looking at some online playable versions of the game, the 'invade line' is actually just below the bunkers, not below the ship, so maybe it makes sense to do it that way?

phap 2011-05-02 09:46

Re: [ANNOUNCE] Space Invaders in QML
 
I think so

jurop88 2011-05-02 12:24

Re: [ANNOUNCE] Space Invaders in QML
 
in the original game, IIRC the invasion was more subtle. When invaders reached last screen line (i.e. touched the bottom line) it was an instant GAME OVER, not depending on how many turrets you had left.
BUT there were two lines where the game was still playable if you had turrets left:
- the one before the last; this was tricky. You were with your turrets under the alien, with the turrets cannon inside the alien body. The game did not detect collisions and you were able to kill aliens shooting them. In advanced levels it was hard because aliens thrown lot of missiles, and therefore you had to play a continuos risk, shoot and escape strategy in order to avoid to be bombed.
- last line; here the aliens were committing suicide on your turret. In advanced level a strategy when an alien crossed the line was to kill as many higher aliens as possible and not to leave two aliens on last line but only one. That way, if you had some turrets left, after a suicide you could still continue playing hoping for the best.
Yes, lot of coins spent when I was young :D

piggz 2011-05-14 07:18

Re: [ANNOUNCE] Space Invaders in QML
 
While lying in bed last night, it suddenly hit me on how to add different types of power ups...stay tuned!

piggz 2011-05-17 20:46

Re: [ANNOUNCE] Space Invaders in QML
 
Just uploaded version 0.3

This has the Global Hi Score feature. From the settings panel, just set a gamer-name and password and hit 'create account'. Then, from the hi score panel, click the world icon next to the top score to upload that score to the database (atm, it only uploads the top score, which i think is ok).

Im not running the play station network, but hopefully it is relatively secure to faking scores...atleast to those who dont dig around the source too much! All the data sent to the server is appended with a sha-1 hash, and the server will reject it if it doesnt match.

I hope you enjoy competing!

Because the scoring of aliens changed, i have also made it use a fresh settings database, so all settings will need to be re-entered.

There is a link on the bottom of the global top 20 page which you can visit to view the top 100 and, when i finish the php, the top 100 this month.

If you enjoy it, do feel free to use the 'Donate' link on the bottom of the settings page ;)

tpd 2011-05-18 00:19

Re: [ANNOUNCE] Space Invaders in QML
 
Awesome.... that's a great feature (I just pushed a low highscore to check it but will be posting better ones ;)) !!l I have been really enjoying the game.

piggz 2011-05-18 05:59

Re: [ANNOUNCE] Space Invaders in QML
 
It looks like its a bit buggy as its only showing 1 result, and doesnt clear the list. I'll fix that tonight.

Zekahz 2011-05-18 07:01

Re: [ANNOUNCE] Space Invaders in QML
 
I really like the highscore thing. Great Job!


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