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Re: EmuMaster 0.2.1
I would like to try this app but i can't download from the nokia store (i don't know why..)
Is there any other link to download the latest version? |
Re: EmuMaster 0.2.1
As I said before, the downloads from Nokia Store are relevant to me for now. I can't help you, and I ask all of you to not copy the package to the external servers.
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Re: EmuMaster 0.2.1
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Re: EmuMaster 0.2.1
If I tap at a PSX game nothing happens. Am I missing anything? It works with SNES...
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Re: EmuMaster 0.2.1
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/opt/emumaster/bin/psx "/home/user/MyDocs/emumaster/psx/name_of_the_game.iso" and send me the output. |
Re: EmuMaster 0.2.1
Hi Elemental
Really Thank you again for the hard work again. Still no plans for GB? How much donation you need for the GB emulation? It shouldn't be as difficult as N64... |
Re: EmuMaster 0.2.1
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Re: EmuMaster 0.2.1
yes, it did work fine with 0.1.0 (apart from the missing l2/r2 keys).
the command did not result in anything, I'll try it later via ssh, I might just have a type... |
Re: EmuMaster 0.2.1
Got the correct BIOS loaded now for Sega CD games. Really happy with this!
Although I've noticed that Emumaster's Sega CD implementation does not support scaling sprites. Games like Wing Commander are full of invisible ships and the spinning Sega CD logo at the BIOS screen is also invisible. This was a similar problem in the original port of PicoDrive for the N900: http://talk.maemo.org/showthread.php?p=584743 javicq eventually updated his PicoDrive port to v1.35 and it then was able to display scaling sprites. Any chance we could get this same feature? Scaling sprites were a novelty around the time the SegaCD was introduced so many games feature this. |
Re: EmuMaster 0.2.1
Scaling/rotating sprites - done, will be available in the next release
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