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-   -   [BETA RELEASE] PhoneME Advanced (Java Mobile) (https://talk.maemo.org/showthread.php?t=81969)

desolar 2012-02-02 21:07

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by anig (Post 1159308)
I just change the extension to .zip and then use the default windows extraction utility.

Still gives d same error

desolar 2012-02-02 21:33

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by anig (Post 1159308)
I just change the extension to .zip and then use the default windows extraction utility.

Still gives d same error

[DarkGUNMAN] 2012-02-02 21:46

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
A JAR file is a renamed zip archive, with the java classes for the program inside.

If the file won't open with a Zip manager, it is likely the file is corrupt. You may need to download it again

[DarkGUNMAN] 2012-02-03 13:15

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
1 Attachment(s)
Test post from unstable build, uploaded photo succeeded from OM6.5

aRTee 2012-02-03 16:28

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by DavyP (Post 1158007)
Some midlets come with their own text rendering techniques. The Opera Mini 4.2 in the above screenshots and the dictionary application seem to be two examples. They circumvent the text drawing routines by drawing everything themselves on a midlet Canvas or GameCanvas.

As far as I know, opera mini works through Opera servers, which is why it can render lots of things properly - the mini jar java part just has to display the graphics from the Opera servers...

DavyP 2012-02-03 16:45

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by aRTee (Post 1159987)
As far as I know, opera mini works through Opera servers, which is why it can render lots of things properly - the mini jar java part just has to display the graphics from the Opera servers...

This is only partially true. Opera indeed does some compression
on the servers to reduce the amount communication and
computation on your handheld. However, with Opera Mini 6.5 you
can render the pages using the monospace font that is included in
the build.

Also, if you would for example develop midlets with the LWUIT or
J2ME Polish GUI library, then you can use their built-in support to
do the text rendering. These libraries render their own GUI
widgets and text on top of the J2ME GameCanvas class and come
with their own custom font support.

Davy

munozferna 2012-02-03 19:59

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by DavyP (Post 1158228)
Great to hear that the build also works on the N9. I am aware of the font issues.

Can you confirm this grey bar issue with other midlets as well?
Try ./microemu-demo.sh

If so, then I am afraid this is an N9 specific issue, which I unfortunately cannot reproduce at the moment without a real device.

Thanks for testing.

Davy

Yes it is N9 specific I believe. You can see other screenshots here:

http://beford.org/ole/

I asked on the #harmattan IRC channel and somebody told me it was required to change the application type to MApplication.

Quote:

<ieatlint> oh, yeah... that appears whenever an application is based on QApplication
<ieatlint> you need to use MApplication instead

DavyP 2012-02-03 22:55

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by munozferna (Post 1160089)
Yes it is N9 specific I believe. You can see other screenshots here:

http://beford.org/ole/

I asked on the #harmattan IRC channel and somebody told me it was required to change the application type to MApplication.

Thanks for the screenshots and the MApplication suggestion. However, it seems I will need to install an additional SDK (Qt SDK
1.2?) to use MApplication.

Davy

Brian_7 2012-02-04 19:32

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Hi DavyP, thanks for this great program :)

i was trying some apps and games and the first game that it works is pacman, but i have a problem with the screen resolution, it looks really small:

http://www.subeimagenes.com/thumb/sc...950-165379.png Subido en SubeImagenes.com

Can i change the resolution changing something from the sh file?

DavyP 2012-02-04 23:12

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by Brian_7 (Post 1160548)
Hi DavyP, thanks for this great program :)

i was trying some apps and games and the first game that it works is pacman, but i have a problem with the screen resolution, it looks really small:

http://www.subeimagenes.com/thumb/sc...950-165379.png Subido en SubeImagenes.com

Can i change the resolution changing something from the sh file?

Technically, I think it is possible to render the midlet on a 400x240
or 266x160 canvas (rather than 800x480), and then have Qt
scale up the resolution by a factor of 2 or 3. However, this is not
implemented, so I am afraid there is currently no support for
that.

Davy


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