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Re: [Announce] Native offline maps: OSM Scout Server
From these tests, it looks like it became more "moody" in selection of bicycle routes. I will look into it.
As for longer routes, 100km+, those have been disabled for bicycle and walking. Otherwise you may end up with long calculations running on your phone. |
Re: [Announce] Native offline maps: OSM Scout Server
Yea, mine was only about 10 km.
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Re: [Announce] Native offline maps: OSM Scout Server
Quote:
But limiting bycicling to 100km is too hard. We have a rallye over here from Ruhrgebiet, especially Duisburg, to Bensersiel at the North Sea, which is about 300km on one day. :D And for normal people a 100km (and more) day route is also doable. So maybe just a warning that longer routes may take looong time calculating? (not that I request it ;)) |
Re: [Announce] Native offline maps: OSM Scout Server
Quote:
In OSM Scout Settings, select Valhalla, find the corresponding distance and it should be fixed next time you call the route. |
Re: [Announce] Native offline maps: OSM Scout Server
Yes, you can.
But to no joy :( SFOS dies after some not-too-long calculations, maybe 30-60 s. I just thought hmm maybe add some more swap but then it even did not shut down and I needed to hard boot it. So better stay with the given values... |
Re: [Announce] Native offline maps: OSM Scout Server
I guess it will depend on device, location (amount of roads). But yes, as you can go by bicycle and by foot in many places, calculations are probably way larger.
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Re: [Announce] Native offline maps: OSM Scout Server
Import issues were caused by incompatibility with Lua parser used by Valhalla. New maps are out (only routing updated) with cycling fixed.
I had to drop Transit component (public transport). Data was old and leading to some issues with Valhalla. Trying now to get in touch with the project that collects and distributes the data, let's see if we can get it running better. |
Re: [Announce] Native offline maps: OSM Scout Server
I tried the updated Maps and bicycle routing works fine again. Thanks @rinigus for the fix!
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Re: [Announce] Native offline maps: OSM Scout Server
New maps are out as well as new OSM Scout Server. Main changes in the server were related to import of Mapbox GL tiles and styling them. It is recommended to use new server with the new maps. In the new import and style:
* features at lower zooms are imported with the higher precision * buildings are painted better (in my opinion) * POIs are shown in the order of their local (partially random) ranking. This should allow to avoid POI explosion where too many POIs are shown at lower zooms. In addition, I had issues with Valhalla import, but found a workaround which I hope will work for some time. |
Re: [Announce] Native offline maps: OSM Scout Server
With 3.4.0.22 there is a dependency problem when I tried to install it again (after reflashing...): It cannot find libicuuc.so.63
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