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-   -   Quake 3 on N900 (https://talk.maemo.org/showthread.php?t=31658)

Flandry 2009-10-10 21:14

Re: Quake 3 on N900
 
Will the demo content work with this? I never bought the game, but did enjoy an odd fragfest after a heinous test using the demo, because that's what the comp lab had.

Now, UT i do have on my shelf. Unreal, UT Gold and UT2004. :)

BTW it blows my mind that Q3A can run 30-60 FPS on a PHONE. ROFL

allnameswereout 2009-10-10 21:26

Re: Quake 3 on N900
 
Quote:

Originally Posted by omcfadde (Post 343178)
I'm the developer behind the Quake 3 demo at Maemo Summit yesterday. Currently there are no packages or sources online yet, but I am going to try to get the source onto Garage as soon as possible (takes ~72 hours to register a project.)

I'm more worried about the usability. Do you have any plans or ideas to make the controls easier, so it gets on par with PC game which utilizes keyboard & mouse?

epz 2009-10-10 22:41

Re: Quake 3 on N900
 
Quote:

Originally Posted by omcfadde (Post 343178)
I'm the developer behind the Quake 3 demo at Maemo Summit yesterday. Currently there are no packages or sources online yet, but I am going to try to get the source onto Garage as soon as possible (takes ~72 hours to register a project.)

Quim already posted some information, and hopefully we'll get the video online soon. I've attached the slides, although they are nowhere near as interesting as the video. :)

As far as performance goes, I usually cap it to 30 fps due to battery life, but the (currently not very optimized) code can hit between 30-60 fps in some places.

I'm sure a lot of you are looking forward to getting the package and hopefully some of you hacking on the code, too. You do need to have a legal copy of the Quake 3 data files, however, as it would be illegal for me to distribute them.

P.S. Thanks for all the positive comments. :D


Any chance of having the cap as an option, if i were playing it it would likely be near a power source such as on a long train.

allnameswereout 2009-10-10 22:53

Re: Quake 3 on N900
 
Quote:

Originally Posted by epz (Post 343491)
Any chance of having the cap as an option, if i were playing it it would likely be near a power source such as on a long train.

Something like /cg_maxfps which he set default to 30 in the config file.

In some games its best to have maxfps at a certain limit to increase bunny hopping/strafe jumping. I know the feature exists in Quake 3 engine and Quake 3 but am not aware of ideal maxfps setting.

You're talking about long train. The ability to play Quake 3 multiplayer over 3G I question due to latency.

qole 2009-10-11 05:58

Re: Quake 3 on N900
 
I don't have video either, but it was very interesting seeing good old q3a on a big screen, being controlled by a tiny device. Even weirder realizing that the controller was the computer, not just the controller.

You tilt to run, swipe to look, and tap the proxy sensor to fire.

http://farm3.static.flickr.com/2643/...ff5d7a5a_o.jpg

Thor 2009-10-11 06:24

Re: Quake 3 on N900
 
Could the N900 be connected upto a keyboard and mouse with TV out to a TV or monitor (via VGA box) and played as it originally was ? and then disconnected from those parts and continued on the train or bus using the tilt controls etc?

ysss 2009-10-11 06:49

Re: Quake 3 on N900
 
@Thor: there are Bluetooth keyboard and mouse.

allnameswereout 2009-10-11 07:39

Re: Quake 3 on N900
 
Would love to see Quake 3 (or Q3 engine based FPS) demo with bluetooth mouse and/or bluetooth keyboard over WiFi multiplayer with PCs. And one with current input mehods. Both just to research the actual percetage of disadvantage.

ysss 2009-10-11 07:46

Re: Quake 3 on N900
 
They should find the thinnest lcd\led screen out there, put it on a clean white table\platform and shows just 2 cables going out of the screen: A power cable and an AV cable that goes to the N900.

In front of it, a wireless bluetooth keyboard and a bluetooth mouse.

That'd be a nice image to drive down the point that the future has arrived..

allnameswereout 2009-10-11 07:51

Re: Quake 3 on N900
 
Maybe.

Gamers traditionally prefer wired (e.g. PS/2, USB) input devices over wireless (IR, Bluetooth) because the former reduces latency. Same with ethernet versus WiFi. Even more with 3G.

I also just wonder about the optimal hardware combination. I mean, judging from the demo it is pretty difficult to move (strafe) with free look on.


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