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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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I'll do what i can on my end to support them, though. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
As I mentioned in the TechnoballZ thread, this app works really well for controlling that game -- thanks very much for your work on this, Flandry :)
I'm curious about something -- is it creating analogue joystick commands, digital, or some combination? The reason I ask is because the controls in TechnoballZ seem to be basically on/off (suggesting digital), but the config file mentions 'analog' as the default profile, and analog would make that game much easier to control (it supports mouse input via touchscreen, so it would seem like an analog joystick should work).. Maybe this question is better placed in the TechnoballZ thread, but I'm curious about what kind of control is possible with Accelemymote in general, and that just happens to be the game that got me wondering (it's a shame you say mouse control doesn't seem like something you could implement) |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
From the config file (found in the first post):
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
You may install xorg-joystick driver and make it simulate keypresses.
This is what I did in sixaxis-support package. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
PS. An GUI app for editing .fdi file mapping would be useful for both projects.
I hesitate though to write one, because I have no good idea how to enable user editing root-owned files. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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If I remember correctly, the Amiga only supported digital joysticks, so I suppose it would make sense that TechnoballZ is interpreting Accelemymote's input that way. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
1 Attachment(s)
Hi I noticed that the icon for Accelmymote is Icon wanted. So I made a few that I think would suite this project.
I made a tilted crosshair in space. I think it suits the app. In the zip file there is a 48x48 and 64x64 colour icon, and a 48x48 and 64x64 black and white icon and a 64x64 + 48x48 transparent icons. Here are two screenshots: Transparent: http://img138.imageshack.us/img138/5...0070511334.png Colour: http://img337.imageshack.us/img337/5...0070511240.png I updated the zip file too. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
New version in repo. It is now possible to set the origin ("zero the axis") with accelemymote. To do this, click the button in the GUI and hold it at the desired neutral tilt until a banner informs you it has been updated (about 5 s).
It can also be done by changing the value of the offset_pitch in the config file to 900 and then saving. Also available now is a "dead zone" setting. This is a fraction of the maximum tilt that should be considered neutral before the joystick starts to send input. Version 0.1.0 breaks automation compatibility with some scripts (that for prboom) as well as apps (MAME). Until those apps are updated, you should start accelemymote manually (using the gui) before starting the app to get accelerometer control. Note that it should still work with those apps, just not automatically as it did before. Accelemymote 0.1.0
Accelemymote-gui 0.0.4-0.1.1
Known issues:
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
With no reports of Accelemymote killing any babies or kicking any puppies in the months it has been around, i think it's time to promote it to testing. If you have found it useful, please consider comparing it against the Extras-testing Quality Assurance Checklist and giving it a thumbs up or down accordingly.
The package page will be here momentarily. Thanks for your help! |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
if you add support for psx4all it would be a bomb!!!!
PLEEEASEEEEE!!!! |
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