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-   -   [ANNOUNCE] Space Invaders in QML (https://talk.maemo.org/showthread.php?t=71888)

amadeukaos 2011-05-18 07:10

Re: [ANNOUNCE] Space Invaders in QML
 
the game sound works even in silent mode, is this correct?

piggz 2011-05-18 17:12

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by amadeukaos (Post 1008839)
the game sound works even in silent mode, is this correct?

It works after a restart...its on my todo :)

piggz 2011-05-18 21:45

Re: [ANNOUNCE] Space Invaders in QML
 
Just uploaded version 0.3.1. This is a version im really quite happy with.

* Fixed parsing of global hi scores
* Fixed ordering of global scores (website bug)
* Fixed duplicate global hi scores on multip open of the pane
* Rewrote settings handling
* Settings apply instantly now
* Quicker startup
* Quicker level start
* Quicker end game
* Slightly slower exit

The slower exit speed is not even noticable, but the improvements with how the settings are implemented definitely are.

Get comparing those online scores :)

phap 2011-05-20 08:41

Re: [ANNOUNCE] Space Invaders in QML
 
Hi! I didn't try 0.3 but I have 0.3.1 and when the game is over the game just hang, so I can't start a new game and most of all I can't upload the hi-score!
(shame as I went to level 20 fisrt time and tried let me lose at level 2 to check but it's still hanging). Anyway thanks for your efforts

piggz 2011-05-20 10:56

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by phap (Post 1010780)
Hi! I didn't try 0.3 but I have 0.3.1 and when the game is over the game just hang, so I can't start a new game and most of all I can't upload the hi-score!
(shame as I went to level 20 fisrt time and tried let me lose at level 2 to check but it's still hanging). Anyway thanks for your efforts

you are correct, fix tonight!

corduroysack 2011-05-20 14:05

Re: [ANNOUNCE] Space Invaders in QML
 
updated invaders when i start the game screen goes blank and stays that way?

delmar 2011-05-20 14:32

Re: [ANNOUNCE] Space Invaders in QML
 
@piggz
Thanks

I've installed the 0.3.1 and any problem, but not gone over level 5 with this version because actually have no time to spend with it.

mdb666 2011-05-20 14:48

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by corduroysack (Post 1011124)
updated invaders when i start the game screen goes blank and stays that way?

Same thing happens to me.

I get the following when running from terrninal -

file:///opt/usr/share/pgz-spaceinvaders/qml/pgz-spaceinvaders/main.qml:2:1: module "QtMobility.sensors" version 1.2 is not installed
import QtMobility.sensors 1.2

piggz 2011-05-20 14:51

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by corduroysack (Post 1011124)
updated invaders when i start the game screen goes blank and stays that way?

ah, this is likely a packaging bug, i did not specify a version for libqtm-12, so if you have the tech preview, it will need to be updated, i will put the right version in the next package.

piggz 2011-05-20 15:07

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by mdb666 (Post 1011164)
Same thing happens to me.

I get the following when running from terrninal -

file:///opt/usr/share/pgz-spaceinvaders/qml/pgz-spaceinvaders/main.qml:2:1: module "QtMobility.sensors" version 1.2 is not installed
import QtMobility.sensors 1.2

yeah, thats becuase of the wrong version of libqtm-12-sensors, try updating it, and i'll do a proper fix


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