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Re: [Announce] Lincity-ng (city building simulator) on extras-devel
+1 :P Didn't want to bother but I agree with Estel :)
Thank you in advance for you efforts :) |
Re: [Announce] Lincity-ng (city building simulator) on extras-devel
Locally built Lincity-ng with GLES support: http://cc.oulu.fi/~rantalai/maemo5/lincity
Code:
wget http://cc.oulu.fi/~rantalai/maemo5/lincity/lincity-ng_2.0-2maemo11_armel.deb |
Re: [Announce] Lincity-ng (city building simulator) on extras-devel
I've successfully installed OpenGLES-enabled lincity-ng, and tested it.
While CPU usage is awesome - around 10-15% - with bigger cities, game is completely unplayable. At first attempt (loading saved game, with city covering much map), it bring device to totally unresponsive state, leading to, finally, watchdog reboot. At second attempt, it was repeatedly displaying few frames of animations + playing one or two seconds of music, and hanging up, for ~10-15 seconds. all of this on DSP overclocked to 600 mhz. I wonder, is it only me, or other people are experiencing it too? (aapo, misiak?). Maybe it's related to low frequency of CPU? (DSP get higher frequency, when CPU is on higher frequency). Or is it just limitation of our DSP, and we must accept, that it will be playable only on CPU? No matter of answer, thanks for posting version, that give us choice :) /Estel |
Re: [Announce] Lincity-ng (city building simulator) on extras-devel
Update:
It's crashing the same way even on starter small village, or without any village at all (empty map). Just hit 2nd watchdog reboot, after 10 minutes of "going back to live" for 1-3 seconds, between 30 seconds of being paralyzed (in fact, this time, on empty map, it was even *worse* than with full city). Anyone able to confirm/deny such behavior with GLES? I could swear, that misiak reported playable performance, while testing? /Estel |
Re: [Announce] Lincity-ng (city building simulator) on extras-devel
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Re: [Announce] Lincity-ng (city building simulator) on extras-devel
In my case, it's not playable at all, even on small city on empty map - from the first second.
Could You re-check it? Maybe it's just me? Result similar to CPU performance would be good, as it would save power (off-loading work from CPU). /Estel |
Re: [Announce] Lincity-ng (city building simulator) on extras-devel
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Re: [Announce] Lincity-ng (city building simulator) on extras-devel
I made test for gles-game. Started new map, built something, let game running for 15 minutes, come back and built something more. Worked, no crashing or rebooting.
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Re: [Announce] Lincity-ng (city building simulator) on extras-devel
Good job btw what are the perfomance issues currently:)
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Re: [Announce] Lincity-ng (city building simulator) on extras-devel
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Seems upstream is alive again. There are commits in summer 2013: http://svn.berlios.de/viewvc/lincity-ng/ I'm not planning to merge these to the maemo-version until there are proper new release from upstream. Some of maemo-specific bugs have comments from upstream, some doesn't have: http://developer.berlios.de/bugs/?group_id=2929 |
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