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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
i updated to the very latest version but saving is still not working it seems
when loading titles like quest 64 and hybrid heaven the games mention they cant find any memory/save packs... and did someone figure out how to customize the controls yet? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Instructions for customizing controls is in the second post. If ya can't work it out install v1.5 of mupen64plus for Linux, use the GUI in that to define the keys and then copy over.
i may know the issue for saving. i don't believe I enabled controller memory paks by default. Only the innternal memory found in the cartidge (much smaller). Quick fix if its still not working: leafpad /home/user/.mupen64plus/blight_input.conf You'll see on about the third line plugin=1, change this to plugin=2 which will enable the controller pak memory. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
IzzehO thanx!!!! it's works))
Here is video showing gameplay of some games on emu n64: http://www.youtube.com/watch?v=dPiaoE-Eixw P.S. sory for my bad english) Games i try(on 900 mhz): ANd working games(full speed or almost full): Quake 64 Star Wars Episode I - Racer Nightmare Creatures Gex 64 - Enter the Gecko Disney's Tarzan Batman Beyond - Return of the Joker Super Mario 64 Mario Kart 64 WWF - War Zone 1080 Snowboarding half speed but playable: V-Rally Edition 99 South Park WWF Attitude San Francisco Rush 2049 Duke Nukem 64 Duke Nukem - ZER0 H0UR |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Thanks for the video rusban
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
It was quick, but it's not really that dirty... (unless you consider the original mupen64 code dirty).
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Now when i try to run rom it's says: "The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins!" How fix it? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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List is on its way :) |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
after going threw this step it asks me for password i cant type nothing with keyboard either ??????? in step 5
sudo ln -s /home/user/.mupen64plus/mupen64plus /usr/bin/mupen64plus |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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root ln -s /home/user/.mupen64plus/mupen64plus /usr/bin/mupen64plus then close the terminal, open a new one and continue on. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Izzeho, thanks for the packaged new version!
super mario 64 runs almost at full speed with sound @ 1ghz OC. textures are good, almost what i get with Project64 emulator for PC. sound still stutters sometimes but nothing unbearable. im gonna try the same settings with 1.15ghz OC! EDIT: Zelda OoT not running at full speed but textures are good too. Tried running @ 1.15Ghz with and w/o sound, framskip 1-2, still not fast enough. But still good progress! |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Ive followed the guide and read upto like 16 pages on here and I still have the same problem that no one else here has mentioned. I know linux is case sensitive but I followed the steps precicesly and then realised the guide was incorrect and luckily other folk had corrected that.
But for some reason I cannot get the actual package to download - Mupen64plus. When I type wget http://izzeh.radiodmp.net/mupen64plus-06-july.tar.gz then I get the same error "Resolving izzeh.radiodmp.net... failed: Temporary failure in name resolution" I have tried this while being in root and without but no luck. Can anyone help please? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
badboy, are you connected to WiFi or 3G by any chance? also, the instructions said that you should close and reopen a new terminal when doing the WGET command.
if you want, use a PC to download the file itself, and copy the file to your home/user folder in n900. click the link on your last post to download it. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Btw, playing these games with the accelerometer is really fun! I have beat them numerous times on the console but using the n900 is a whole new challenge. Kudos to IzzeHo for posting this awesome guide! And of course to all the genius devs who made this possible in the first place (thanked in the first post) ;) |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
ok i got it to download and install, it worked straight away using 3G. now that is wierd.
I still seen the error when it was making the directories that it could not copy or find the libsdl-ttf2.0-0 file. i did try to install it but said i had the newest version so i assumed it should be okay? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
after entering this command "sudo ln -s /home/user/.mupen64plus/mupen64plus /usr/bin/mupen64plus"
i get prompted for a password?! whats the password |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
how does one enable acceloromiter support?
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
its ok I got it working, but now i get the error "Couldn't load rom"
hmm |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
hello!
A lot of game works better than i've suppouse... is possible play with 2 sixaxis at the same time? How can i map 2 six axis? play mariokart with a friend in mobility are one of my dream !:D thank you for this work, and escuse me for my bad poor english :o |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
i got it to start then the black screen appear in gles2n64 v0.0.3 window...i still can see the fps running in xterm, the game i was testing is super mario 64.i followed all the step at 1st page. any help ? thanks
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
nvm i got it worked because the game was locate in my mmc which the permission was not allow to execute
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
how do i quit the game without click ctrl - backspace and endtask, thats the only way i can quit the game that i know of, and how do i save the state of the game ? Thanks alot guys great job
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
You can also do ctrl+backspace and then close the xterm, those are at the moment the only ways. In Mario you can save after you got a star. In OoT for example, save as normal, start and then save.
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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you need to open up xterm and type it like this: mupen64plus /home/user/MyDocs/mario64.z64 |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
ive noticed a lot of people have mentioned about the exiting the emulator issue. I have camkeyd installed to make it easier :)
hope this helps |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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There is no need for a bugged GUI. I made with Queen Beecon Widget. It's pretts cool, and I'm now trying to make buttons to fast switch between Keyboard, Sixaxis and Accelerometer control.
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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leafpad .mupen64plus/blight_input.conf Then copy the controller 0 settings to controller 1 and make both exactly the same... except make the device=1 for the second one. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
help
after entering this command "sudo ln -s /home/user/.mupen64plus/mupen64plus /usr/bin/mupen64plus" i get prompted for a password?! whats the password |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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YOU ARE GREAT!!! thank you very much:D:D:D:D |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Reason I cannot wait for this to be in repos: I am more then capable of installing this on my own, but once it's in repos, it's no longer a "hack" it is an application, it might be in development but none the less it is an application for the N900.
Personally I think we should organize a group of people to work on this project so it does die, maybe have a sign up sheet. Real exciting stuff. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Errr... how is this not an application? Because it doesn't have a GUI?
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
I'd have to agree with xxxxts here it should be in the repos there is no reason why it shouldn't be.
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
gui would be nice because some ppl dont know how to mess with xterm and there would be more testing ppl.
its nice though but it would be easier to change settings with an gui |
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