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Re: [Announce] gpSP
WOW! Thanks...
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Re: [Announce] gpSP
I have uploaded another small update (3.1.5). The emulator:
With a volume button assigned to L and the camera button to R, it feels almost like holding a real GBA. :D Unfortunately, this scheme is not usable with camkeyd. But to make up for it, I have added a button in the pause menu, which makes it possible to activate the task switcher without sliding out the keyboard. Custom commands in the GUI are also pretty useful: with "sudo stop camkeyd" in "before" field and "sudo start camkeyd" in "after" I can automatically gain furious button mashing capabilities when the emulator is running and get fast window switching back after it is closed. |
Re: [Announce] gpSP
Where to download update? I see gpspmgui 3.1.1-1 in synaptic.
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Re: [Announce] gpSP
Update your catalogs first...
OT: I downloaded the the update and I like it a lot. I doubt I'd use it much 'cause it easier to bind L and R to X and Y on my gamegripper, but I can definitely see myself using it when I'm out and about without it. Good job man :D |
Re: [Announce] gpSP
Already updated. Maybe i need to change *.list
Now i have skeiron.org repos enabled. |
Re: [Announce] gpSP
Is there possible to add wifi battle support to gpSP?
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Re: [Announce] gpSP
I've had a free while to test latest version of gpsp, and I must say that improvements are amazing. Thanks a lot, gdizzz, it won't be too bold to say that even desktops doesn't have so smooths GBA emulating experience, as your smoothly integrated GUI, (in pair with tweaked base gpsp), offers!
I have one maemo-specific feature request, that (I hope) shouldn't be hard nor time consuming to implement, yet would be *very* usefull to have: It's about expanding a little (already present in gpsp) accelerometer support. I found that it works suprisingly well for many sim/arcade sim games (Wings, Tomcat F-14, Wing Commander, etc), allowing for even better control experience, than on native GBA - the thing is, that it assume "neutral" position at an angle that is *very* unpleasant to play, i.e. when N900 lies flat on table. So, to keep it without triggering directional keys, one need to "hang" above horizontaly positioned N900, tilting it to get input. Now, there are two possible workarounds for this that I imagine - the best one is seen on most accelerometer-enabled Maemo games, already (including Open Source ones, like Alpha Strike, or "Accelemymote" tool, so approriate code could get "borrowed", if nothing else), and works in a way that device "calibrate" neutral point at accel. readings from when game is started. In this variant, all the user have to do is to held N900 in comfortable position, while hitting "start" from gpspGUI. In case of accel. enabled globally/for that particular game, main gpsp application would set neutral point for accel. readout at startup. Other, less comfortable, but absolutely acceptable solution, would be to set neutral point for accelerometer in gpsp config file (and/or from GUI "general settings"). There are many programs that give readouts for current gyro's position, so one would need to check them while holding N900 comfortably, then write it into config. Not as smooth as 1st solution, but would still work, nevertheless. --- Last but not least, it would be nice to have control over what get mapped to acceleromete positions. Sure, anything else than directional pads are rarely required, but in some cases, it would help - from simple up<->down inversion (when game doesn't offer Y-axis inversion from its control), as basic example. And if we would be to give that control to the user, no reason to disallow assigning more weird things, like whatever button. /Estel |
Re: [Announce] gpSP
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the problem is that at 805 that is how I ususaly have the phone the battery consuption is very high and this custom command is not working at least for me |
Re: [Announce] gpSP
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Re: [Announce] gpSP
it works thanks
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Re: [Announce] gpSP
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This is the changelog for gpspm 3.1.6:
...and the GUI:
With diagonals canceling each other out, it is possible to bind only the diagonal directions to keyboard keys (e.g. A, S, Z, X) and still have full control. This might come useful in games with a lot of D-pad spinning (e.g. later levels of Kuru Kuru Kururin). There are a few changes behind "more sophisticated accelerometer handling":
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Re: [Announce] gpSP
Thanks a lot for your super-fast implementing of my suggestion - I have grabbed it as soon as it got released, bu only now I had time to properly test new features and drop a comment here.
Making it short, it just works great :) Settings are intuitive, everything seems to works as "advertised", and after short while of setting up and determining best dead zone, we (me and my son) had super-fun using it in actual gaming. Now, for sure, control in some titles is *much* better than in native GBA - while lack of analog imput is still some limitation (of GBA titles as whole), clever usage of uniform directions neutralized it to some degree. As a result, playing V-Rally 3 (and other racers, but it's most noteworthy in pinnacle of GBA driving games) with accelerometer was almost like having virtual steering wheel, not to mention how well Wings, Tomcat, or Wing Commander behave. Heck, I was even able to steer sensibly (and kill something!) in Wing Commander on hardest difficulty, and that says something ;) Overall, awesome work. Thanks. Cheers, /Estel |
Re: [Announce] gpSP
espero poder jugar ponekmon en mi n800 les comento que tal corre en mi tablet despues de probar
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Re: [Announce] gpSP
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http://sourceforge.net/projects/vbam/ ...that have link through bluetooth and WiFi figured out. They're mainly windo$e thing, but are supporting SDL version too, and I even saw mentions of ARM-Thumb optimizations in their latest changelogs, so they code should be borrow'able. I think. Well, for sure, having GBA multiplayer between N900's (or N900's and desktops/notebooks/whatever!) would be awesome. /Estel |
Re: [Announce] gpSP
gpspm 3.1.7 passed the autobuilder, should reach the repository soon.
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