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-   -   EmuMaster 0.3.0 (https://talk.maemo.org/showthread.php?t=81136)

The Best Isaac 2012-04-07 16:40

Re: EmuMaster 0.3.0
 
Hi elemental.
First, thanks for your great emulator and hard work, much appreciated!

Though I have a problem in the ROM Golden Sun 2. Here you have the ability to enter a password to transfer game data from the first Golden Sun game. When I enter this password it is accepted and the game continues with the name input for the hero. But after I've done this and accept the input the emulation gets restarted and I'd have to start a new game.
Could you look into this? I can provide you with the save state via PM if this is ok?

Thanks in advance!

elemental 2012-04-07 16:49

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by The Best Isaac (Post 1189369)
Hi elemental.
First, thanks for your great emulator and hard work, much appreciated!

Though I have a problem in the ROM Golden Sun 2. Here you have the ability to enter a password to transfer game data from the first Golden Sun game. When I enter this password it is accepted and the game continues with the name input for the hero. But after I've done this and accept the input the emulation gets restarted and I'd have to start a new game.
Could you look into this? I can provide you with the save state via PM if this is ok?

Thanks in advance!

Fill it in this Google Doc. Problems about one particular game should be placed here. I am not able to be focused on all emulated systems in one time. You fill the doc and when I will go to improving GBA compatibility I will definitely look at it. I did it previously when improving NES, now with PSX. I will do this too with GBA but not know, sorry, you have to wait :( I hope you understand.

The Best Isaac 2012-04-07 17:32

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1189374)
Fill it in this Google Doc. Problems about one particular game should be placed here. I am not able to be focused on all emulated systems in one time. You fill the doc and when I will go to improving GBA compatibility I will definitely look at it. I did it previously when improving NES, now with PSX. I will do this too with GBA but not know, sorry, you have to wait :( I hope you understand.

Done.

And of course I understand. Thanks so far!

captainofiron 2012-04-09 13:35

Re: EmuMaster 0.3.0
 
the new D-pad is so good Elemental. Great Job

Sniper_swe 2012-04-09 18:07

Re: EmuMaster 0.3.0
 
Just want to say thanks for the simplified way to connect sixaxis control:)

elemental 2012-04-09 20:23

Re: EmuMaster 0.3.0
 
Donate version published at http://store.ovi.com/content/268920
PayPal is preferred
Thank you in advance

Nosph3ratu 2012-04-12 12:16

Re: EmuMaster 0.3.0
 
I managed to progress onto the second disc in FFVII!!!

If anyone is not playing the game because there is no functionality to change discs yet all you have to do is save when prompted at the end of disc one. Then load disc 2 as you would load any other game, navigate to the save you saved at the end of disc one from the in-game menu and it works!!!

Emumaster is taking over my life... damn you elemental :p

AlanRahimi 2012-04-13 22:17

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1190210)
Donate version published at http://store.ovi.com/content/268920
PayPal is preferred
Thank you in advance

i have never been on this idk what this is but i wanted to ask you a question will you ever be able to wireless trade something on pokemon on emumaster and when will the cheats work and is ingame saving possible:confused:

Jamespiano 2012-04-14 23:25

Re: EmuMaster 0.3.0
 
thanks for this appliation.

i can play many FC games ,and this is amazing!

i m from china,and i find a bug in this version 0.3.0

GBA roms cannot be saved,when i use "save in new slot",and quit the game, the next time when i want to play,it cannot run again,the game just stop,do not move any more.:confused:i can only use "restart" to completely restart the game.

this was not exist in 0.2.0:eek:

verrnum 2012-04-15 10:29

Re: EmuMaster 0.3.0
 
Hi,

I installed emumaster 0.3.0 for first time.
I copied snes rom file(.sfc) into emumaster/snes folder, unpluged the usb cable.

When i try to launch emmaster snes emulation, it says me that the snes folder is empty...

I dit same method for a PSX rom (.ccd/.sub/.ecm), result is same , emumaster says me that psx directory is empty...

Is someone can help me to resolve this problem ???

thanks a lot.

elemental 2012-04-15 15:46

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by AlanRahimi (Post 1191839)
i have never been on this idk what this is but i wanted to ask you a question will you ever be able to wireless trade something on pokemon on emumaster and when will the cheats work and is ingame saving possible:confused:

1. "able to trade something on pokemon" - did you mean wireless with another EmuMaster through GBA link emulation?
2. "when will the cheats work" - it's hard to implement full cheat support in GBA with CPU recompiler and I have major things to do know (PSX emulation) while it is not, it has rather lowest importance and priority right now, sorry
3. "is ingame saving possible" - I had no time to fix GBA ingame (flashcard) saving, but I will definitely check it before next release

elemental 2012-04-15 15:56

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Jamespiano (Post 1192204)
thanks for this appliation.

i can play many FC games ,and this is amazing!

i m from china,and i find a bug in this version 0.3.0

GBA roms cannot be saved,when i use "save in new slot",and quit the game, the next time when i want to play,it cannot run again,the game just stop,do not move any more.:confused:i can only use "restart" to completely restart the game.

this was not exist in 0.2.0:eek:

I don't what exactly cause the problem, I tested it now and everything work great. Please tell me:
1. Is new screenshot appear after you click "Save in New Slot"?
2. Is this issue for all systems or only GBA?
3. Is this issue for all games or only one particular?

elemental 2012-04-15 16:00

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by verrnum (Post 1192337)
Hi,

I installed emumaster 0.3.0 for first time.
I copied snes rom file(.sfc) into emumaster/snes folder, unpluged the usb cable.

When i try to launch emmaster snes emulation, it says me that the snes folder is empty...

I dit same method for a PSX rom (.ccd/.sub/.ecm), result is same , emumaster says me that psx directory is empty...

Is someone can help me to resolve this problem ???

thanks a lot.

Look at wiki pages. There is a section "Add Disk" which contains list of available extensions

verrnum 2012-04-15 16:03

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by verrnum (Post 1192337)
Hi,

I installed emumaster 0.3.0 for first time.
I copied snes rom file(.sfc) into emumaster/snes folder, unpluged the usb cable.

When i try to launch emmaster snes emulation, it says me that the snes folder is empty...

I dit same method for a PSX rom (.ccd/.sub/.ecm), result is same , emumaster says me that psx directory is empty...

Is someone can help me to resolve this problem ???

thanks a lot.

sorry,
i understood the rom file was not good.

thanks a lot

Jamespiano 2012-04-15 16:44

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1192451)
I don't what exactly cause the problem, I tested it now and everything work great. Please tell me:
1. Is new screenshot appear after you click "Save in New Slot"?
2. Is this issue for all systems or only GBA?
3. Is this issue for all games or only one particular?

1.yes,it does,but when i load it again,the programme stops.and the sound become very strange
2.only in GBA.
3.not all,but some of them, such as : FFTA , KOF , MARIO RPG.

elemental 2012-04-15 19:59

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Jamespiano (Post 1192476)
1.yes,it does,but when i load it again,the programme stops.and the sound become very strange
2.only in GBA.
3.not all,but some of them, such as : FFTA , KOF , MARIO RPG.

Hmm.. the only game that could suffer from update is FFTA I think, do not know what caused the problem for others. Let's try:
1. rename "/opt/emumaster/data/gba_game_config.txt" to something different, e.g. "gba_game_config2.txt"
2. try it now
3. tell me if there is effect at all
4. rename the file back to original name

elemental 2012-04-15 20:11

Re: EmuMaster 0.3.0
 
The guy who is sorting compatibility list whatever he likes PLEASE STOP DO THIS. I am really pissed off restoring previous version from history every time.

Jamespiano 2012-04-15 21:39

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1192536)
Hmm.. the only game that could suffer from update is FFTA I think, do not know what caused the problem for others. Let's try:
1. rename "/opt/emumaster/data/gba_game_config.txt" to something different, e.g. "gba_game_config2.txt"
2. try it now
3. tell me if there is effect at all
4. rename the file back to original name

I tryed,but it does not work.
I still cannot save the game,the programme stops when i load the state.

AlanRahimi 2012-04-16 14:49

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1192444)
1. "able to trade something on pokemon" - did you mean wireless with another EmuMaster through GBA link emulation?
2. "when will the cheats work" - it's hard to implement full cheat support in GBA with CPU recompiler and I have major things to do know (PSX emulation) while it is not, it has rather lowest importance and priority right now, sorry
3. "is ingame saving possible" - I had no time to fix GBA ingame (flashcard) saving, but I will definitely check it before next release

yh could that be possible or can u put a save game on to ur n9 manually so u could trade on pc and put the save game on emumaster

jutley 2012-04-16 15:22

Re: EmuMaster 0.3.0
 
Does anyone know if this can be installed on n900 Fremantle and how.

elemental 2012-04-16 15:35

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Jamespiano (Post 1192576)
I tryed,but it does not work.
I still cannot save the game,the programme stops when i load the state.

I tested FFTA and it works correctly, didn't play it long though. Is it true that save doesn't work from beginning, or from some point?

elemental 2012-04-16 15:43

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by AlanRahimi (Post 1192809)
yh could that be possible or can u put a save game on to ur n9 manually so u could trade on pc and put the save game on emumaster

OK, I will do it, but not in the next version. Issue in bugtracker added to remember this.

elemental 2012-04-16 15:45

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by jutley (Post 1192822)
Does anyone know if this can be installed on n900 Fremantle and how.

EmuMaster for Fremantle: http://talk.maemo.org/showthread.php?t=83288
It's not supported by me anymore

Jamespiano 2012-04-16 17:09

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1192828)
I tested FFTA and it works correctly, didn't play it long though. Is it true that save doesn't work from beginning, or from some point?

thank you for reply and test.

maybe that because my FFTA has translated into chinese?
and most gba games which has been translated in chinese do not work,
but all of them them can be well running in 0.2.0.
so it's very strange..
need i send these gbaroms to you?:)

elemental 2012-04-16 17:14

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Jamespiano (Post 1192870)
need i send these gbaroms to you?:)

No, it's illegal!!! I will investigate what change it could suffer from. Added to bugtracker, so I will remember this. Thank you for reporting. I will contact you when working on it.

AlanRahimi 2012-04-16 19:22

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1192873)
No, it's illegal!!! I will investigate what change it could suffer from. Added to bugtracker, so I will remember this. Thank you for reporting. I will contact you when working on it.

thanks man, when do u usually updating like every 3 weeks?

elemental 2012-04-16 19:26

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by AlanRahimi (Post 1192927)
thanks man, when do u usually updating like every 3 weeks?

When it's ready. It's worth waiting this time :)

Jamespiano 2012-04-16 21:59

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1192873)
No, it's illegal!!! I will investigate what change it could suffer from. Added to bugtracker, so I will remember this. Thank you for reporting. I will contact you when working on it.

thank you very much.:)

lexxo 2012-04-17 13:28

Re: EmuMaster 0.3.0
 
Very good app m8! But will there be a multidisk emulation for Amiga ? I've managed to run Hired Guns and many other including Space Balls Nine fingers but the fun stops when demo asks for 2nd disk :(

godofwar424 2012-04-17 16:00

Re: EmuMaster 0.3.0
 
Hey, just wanted to say thanks for making probably the most useful and the most awesomely designed app for my N9 :)

I was wondering if theres any chance of getting Xenogears, Legend of Dragoon, Chrono Trigger and Chrono Cross to work fully?

Currently both Xenogears and Legend of Dragoon work but theres no sound in cutscenes :(

Chrono Trigger Chrono Cross are generally okay with the occasional laggy moment, but they both suffer from this lack of music in cutscenes bug, and seeing as these games rely heavily on the cutscenes and without music its hard to really enjoy these kind of games.

Any progress on fixing this bug?

PS. I added my bugs on the games to the compatability list and sorted it alphabetically, but I sorted it properly :)

elemental 2012-04-18 06:39

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by lexxo (Post 1193251)
Very good app m8! But will there be a multidisk emulation for Amiga ? I've managed to run Hired Guns and many other including Space Balls Nine fingers but the fun stops when demo asks for 2nd disk :(

Yes, I want it too. It will be implemented for sure. But as I said with the next update I will concentrate on PSX emulation. And after this update Amiga will be reworked to be the best.

elemental 2012-04-18 06:41

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by godofwar424 (Post 1193347)
Hey, just wanted to say thanks for making probably the most useful and the most awesomely designed app for my N9 :)

I was wondering if theres any chance of getting Xenogears, Legend of Dragoon, Chrono Trigger and Chrono Cross to work fully?

Currently both Xenogears and Legend of Dragoon work but theres no sound in cutscenes :(

Chrono Trigger Chrono Cross are generally okay with the occasional laggy moment, but they both suffer from this lack of music in cutscenes bug, and seeing as these games rely heavily on the cutscenes and without music its hard to really enjoy these kind of games.

Any progress on fixing this bug?

PS. I added my bugs on the games to the compatability list and sorted it alphabetically, but I sorted it properly :)

You will be impressed with the next release. Just need to wait a little. Thank you for filling compatibility list.

godofwar424 2012-04-18 12:39

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1193674)
You will be impressed with the next release. Just need to wait a little. Thank you for filling compatibility list.

Can't wait!! :)

Also I have noticed that in Golden Sun the sound seems to become very glitchy and distorted, simply going to settings and then back to the game fixes it, so I assume its a buffer issue?

AGui 2012-04-18 14:31

Re: EmuMaster 0.3.0
 
Hi and thank you for your awesome work on Emumaster. It is really pleasant to use, especially since 0.3.0 with haptic feedback on buttons. I have a few questions, maybe they were answered before in this thread, I didn't take time to read the 30+ pages, sorry for that...

I noticed a bug with some GBA games like Advance Wars. When launching the game, the last saved state is loaded by default, but the game is frozen. To make it work, I have to go to Settings, restart the game and then load the saved state again. Is that a known issue ? Advance Wars is in the compatibility list with a "Perfect" status in 0.2. Maybe the problem appeared with 0.3. Should I update the list ?

Do you have the structure for translating Emumaster into other languages ? I had a look at the source code on the website, and it seems the strings are hardcoded into the QML files. I could give a hand at translating it into French, but this would need adapting the source code first. I think this is not one of your priorities (Emumaster is pretty usable even for non-native english speakers, and many N9 apps are only available in English), but if you want to do that at one point, I can help.

Last question: does anyone has a bluetooth gaming controller to recommend for the N9 ? I am considering buying one that I could plug the N9 into, but all the ones that I had a look at seemed very poor quality for a quite expensive price.

elemental 2012-04-18 14:51

Re: EmuMaster 0.3.0
 
The bug with loading GBA games has been reported, don't know now what caused such a regression, but it will be solved. Yes, you can add a note "Load state regression" or something like that, changing status to Good or Playable.

Nearly every line of EmuMaster is prepared for translations using qsTr(), tr(). But it's true, it's not a priority right now. I will remember that you are willing to translate it to French, thank you.

Last answer: SIXAXIS

AGui 2012-04-18 15:37

Re: EmuMaster 0.3.0
 
Thanks for your answer. I know about sixaxis, but you have to put the N9 on a table or something to use it. As I play mainly in the bus, I would like a controller which could be attached to the phone, like the iControlPad for example. But for this one in particular, the built quality does not seem that good, and I am afraid that buttons stop working correctly after a few months of regular usage.

colakang 2012-04-19 04:17

Re: EmuMaster 0.3.0
 
Hello elemental,

is possibility to add CPS2/CPS3/NEOGEO/etc emu in EmuMaster?

the FBA emu is running on my N9, is easy to include it ?

elemental 2012-04-19 07:01

Re: EmuMaster 0.3.0
 
Hi, yes, it's possible. But it's not simple. The emulator has to be prepared for the EmuMaster. There are many things that are common to every single emulation (e.g. save/load functionality, frame blit, sound output and many, many more). In order to provide a great experience these common things are the same in every single emulation in the EmuMaster.

Right now I'm working on the current set of emulations to be the best. The N64 will come next. So you see that a new emulator from your list won't be added in the near future, sorry.

godofwar424 2012-04-19 12:38

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by AGui (Post 1193885)
Thanks for your answer. I know about sixaxis, but you have to put the N9 on a table or something to use it. As I play mainly in the bus, I would like a controller which could be attached to the phone, like the iControlPad for example. But for this one in particular, the built quality does not seem that good, and I am afraid that buttons stop working correctly after a few months of regular usage.

I went and got a SIXAXIS controller and it has completely enhanced my playing experience! :)

godofwar424 2012-04-22 02:40

Re: EmuMaster 0.3.0
 
Hey Elemental,

Is there any chance you could give the SIXAXIS Monitor its own desktop shortcut, its quite annoying having to go into emumaster then into the menu then to the monitor everytime :(

I mainly use shortcuts for all the games so having a shortcut on the desktop to the monitor would be extremely helpful :)


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