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Re: [Announce] Native offline maps: OSM Scout Server
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Part of "EA", I guess, is to sit home without offline maps and figuring out why all is breaking in the phone. |
Re: [Announce] Native offline maps: OSM Scout Server
New OSM maps are imported and available. Cannot say the same regarding 3.4.0.x support - OBS still lacks the target.
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Re: [Announce] Native offline maps: OSM Scout Server
Perhaps something that has been asked/documented/explained in the past, but I cannot find it relatively easily: how feasible is to build OSM Scout Server for SFOS with their SDK? Is it a matter of performing the following?
- Installing all dependencies in the SDK Build Engine (for all required sb2 targets) - For the ones not available in the step above, build them too - Finally build OSM Scout Server I do understand that this is not a simple and quick endeavour, but would I be missing anything critical and/or is there any dependency that is difficult to build+install in such way? |
Re: [Announce] Native offline maps: OSM Scout Server
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Installation of dependencies available at SFOS repos is done automatically by `mb2`. So, you will have to only compile and install the missing ones into SDK. I would start from OSM Scout Server and then work backwards to fulfill dependencies. Packages are available at https://build.merproject.org/project...e:rinigus:maps and some at https://build.merproject.org/project...inigus:toolbox . Note that opt-gcc (plain and 6) are not needed. But it will take a while to compile. Expect spending significant amount of time (hours) on it. OBS, as far as I understood, is bit broken due to some infra breakage. Hopefully, it will be fixed soon. But that is out of our control. |
Re: [Announce] Native offline maps: OSM Scout Server
@rinigus: sooner or later (with working sdk) you will swap to SFOS 3.4 too. And - according to actual restrictions in most european countries ;-) - I might have the time for this...
By the way: does someone have recipes to tune up compilation times for stuff like that? I get problems with the compilation of my projects now too, thought it is only 10 minutes by now... |
Re: [Announce] Native offline maps: OSM Scout Server
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As for lockdowns, on the basis of the previous one, I would expect less time for hobby projects than I have when all works normally. |
Re: [Announce] Native offline maps: OSM Scout Server
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Thanks! |
Re: [Announce] Native offline maps: OSM Scout Server
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I expect that you don't need to alter anything in RPM SPEC. Unless they changed ICU packages names - happens once in a while to keep us on the toes |
Re: [Announce] Native offline maps: OSM Scout Server
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Quick question (while I hack): OBS has valhalla-lite 3.0.9 http://repo.merproject.org/obs/home:...jolla.i486.rpm - but your pkg-valhalla-lite repository's RPM spec is 3.0.8, am I missing something? I'll be hacking the version for now, but was just wondering whether I am on the wrong track. For context, I am rebuilding that as (I think) it needs to be relinked with at least protobuf in 3.4 targets. UPDATE: success, and whoever bumps into this post, history has gone on and a proper RPM is in openrepos. |
Re: [Announce] Native offline maps: OSM Scout Server
Re 3.0.9: it's probably I forgot to change in the SPEC. OBS makes that automatically while compiling
Re OBS importance: I guess we need to point everyone asking why do we have to wait for OBS to repeat your exercise. :) Easy test - switch Pure Maps to offline and try to search for something. Search results are not cached between runs, so it should work only if the server is working. |
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